Packt Publishing – Unreal Engine Audio And Metasounds 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 6.05 GiB
703 kb/s 1920×1080 | AAC 128 kb/s 2 CH eng
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Packt Publishing
Unreal Engine Audio And Metasounds
2026
__. .. .
.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Unreal Engine Audio And Metasounds
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 13 x 500 MB
_ .
.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808347153/
In this 13-hour course, unlock the full potential of Unreal Engine 5 audio
with MetaSounds. Learn to design and implement dynamic, interactive
soundscapes, integrating audio assets into Blueprints and mastering both
practical and conceptual sound design techniques. What I will be able to do
after this course Create dynamic and immersive soundscapes using MetaSounds
Implement interactive music systems with Blueprint and C integration
Synchronize sounds with animations and in-game events Apply submixes, ducking,
and audio modulation for responsive audio Build reusable Blueprint functions
for efficient audio management Course Instructor(s) David Lauritsen is a
seasoned Audio Engineer and Sound Designer from Melbourne, Australia, with
experience in music, film, TV, and game audio since 2014. Former Head Lecturer
at JMC Academy, he now works full-time as a sound designer for a leading video
game company. Who is it for Designed for game developers, sound designers, and
audio enthusiasts aiming to specialize in Unreal Engine 5 audio. No prior
MetaSounds experience required, but familiarity with Unreal Engine basics,
Blueprints, and audio workflows is recommended.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
. . .-. .
.. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___---- -___-/__-- - -- .
._/ - ' - ' - .
File List:
45M 001-Chapter_1_Introduction_And_Installation 45M 001-Chapter_1_Introduction_And_Installation/001-introduction_and_installation.mkv 2.1G 002-Chapter_2_Third_Person_Combat_Template 138M 002-Chapter_2_Third_Person_Combat_Template/002-getting_started_with_the_third_person_template.mkv 12M 002-Chapter_2_Third_Person_Combat_Template/003-reopening_the_project.mkv 16M 002-Chapter_2_Third_Person_Combat_Template/004-setting_the_default_editor_map.mkv 57M 002-Chapter_2_Third_Person_Combat_Template/005-navigating_the_map.mkv 108M 002-Chapter_2_Third_Person_Combat_Template/006-finding_a_spot_in_the_blueprint_to_play_our_sound.mkv 61M 002-Chapter_2_Third_Person_Combat_Template/007-optional_designing_a_punching_bag_sound.mkv 31M 002-Chapter_2_Third_Person_Combat_Template/008-importing_audio.mkv 72M 002-Chapter_2_Third_Person_Combat_Template/009-our_first_metasound.mkv 113M 002-Chapter_2_Third_Person_Combat_Template/010-get_random_wave_asset.mkv 173M 002-Chapter_2_Third_Person_Combat_Template/011-mixing_sounds_together_inside_a_metasound.mkv 36M 002-Chapter_2_Third_Person_Combat_Template/012-making_a_stereo_metasound.mkv 136M 002-Chapter_2_Third_Person_Combat_Template/013-play_sound_at_location_attenuation_assets.mkv 99M 002-Chapter_2_Third_Person_Combat_Template/014-fixing_the_timing_of_our_hit_sound.mkv 91M 002-Chapter_2_Third_Person_Combat_Template/015-finding_a_spot_to_play_our_sound.mkv 70M 002-Chapter_2_Third_Person_Combat_Template/016-sound_concurrency.mkv 99M 002-Chapter_2_Third_Person_Combat_Template/017-finding_the_door_opening_sound_location.mkv 46M 002-Chapter_2_Third_Person_Combat_Template/018-optional_designing_the_door_sound.mkv 173M 002-Chapter_2_Third_Person_Combat_Template/019-putting_in_the_door_open_and_close_sounds.mkv 57M 002-Chapter_2_Third_Person_Combat_Template/020-priming_sounds_for_playback.mkv 139M 002-Chapter_2_Third_Person_Combat_Template/021-animation_sounds.mkv 18M 002-Chapter_2_Third_Person_Combat_Template/022-the_reference_viewer.mkv 69M 002-Chapter_2_Third_Person_Combat_Template/023-get_random_wave_asset_revision.mkv 119M 002-Chapter_2_Third_Person_Combat_Template/024-random_volume_and_random_pitch.mkv 210M 002-Chapter_2_Third_Person_Combat_Template/025-metasound_patches.mkv 697M 003-Chapter_3_Music 65M 003-Chapter_3_Music/026-setting_up_our_music_metasound_graph.mkv 38M 003-Chapter_3_Music/027-triggering_music_from_the_level_blueprint.mkv 71M 003-Chapter_3_Music/028-play_sound_spawn_sound_and_create_sound.mkv 125M 003-Chapter_3_Music/029-trigger_box_to_trigger_music_layer.mkv 73M 003-Chapter_3_Music/030-cast_to_character.mkv 50M 003-Chapter_3_Music/031-follow_up_quiz_using_actor_tags.mkv 130M 003-Chapter_3_Music/032-metasound_float_variables.mkv 29M 003-Chapter_3_Music/033-interpolating_between_values.mkv 99M 003-Chapter_3_Music/034-improvements_to_the_looping_stems.mkv 22M 003-Chapter_3_Music/035-the_metasound_oneshot_interface.mkv 178M 004-Chapter_4_Using_Submixes 17M 004-Chapter_4_Using_Submixes/036-intro_to_submixes.mkv 67M 004-Chapter_4_Using_Submixes/037-sound_submixes.mkv 95M 004-Chapter_4_Using_Submixes/038-ducking_the_music.mkv 563M 005-Chapter_5_Building_A_Footsteps_System 78M 005-Chapter_5_Building_A_Footsteps_System/039-applying_materials_to_surfaces.mkv 50M 005-Chapter_5_Building_A_Footsteps_System/040-making_the_metasounds_for_footsteps.mkv 180M 005-Chapter_5_Building_A_Footsteps_System/041-physical_materials_assets_and_custom_anim_notify_blueprints.mkv 144M 005-Chapter_5_Building_A_Footsteps_System/042-using_maps.mkv 60M 005-Chapter_5_Building_A_Footsteps_System/043-instance_editable_variables.mkv 54M 005-Chapter_5_Building_A_Footsteps_System/044-using_a_default_value_for_the_sound_variable.mkv 381M 006-Chapter_6_Miscellaneous_Blueprint_Topics 116M 006-Chapter_6_Miscellaneous_Blueprint_Topics/045-attached_sounds.mkv 21M 006-Chapter_6_Miscellaneous_Blueprint_Topics/046-sound_cues.mkv 79M 006-Chapter_6_Miscellaneous_Blueprint_Topics/047-starting_and_stopping_the_music.mkv 48M 006-Chapter_6_Miscellaneous_Blueprint_Topics/048-custom_blueprint_events.mkv 31M 006-Chapter_6_Miscellaneous_Blueprint_Topics/049-blueprint_functions.mkv 39M 006-Chapter_6_Miscellaneous_Blueprint_Topics/050-function_parameters.mkv 50M 006-Chapter_6_Miscellaneous_Blueprint_Topics/051-the_sound_base_type.mkv 272M 007-Chapter_7_Ambiences 91M 007-Chapter_7_Ambiences/052-looping_ambiences.mkv 125M 007-Chapter_7_Ambiences/053-trigger_repeat_and_attenuation.mkv 57M 007-Chapter_7_Ambiences/054-metasound_variable_delayed_get.mkv 271M 008-Chapter_8_Some_Miscellaneous_Topics 36M 008-Chapter_8_Some_Miscellaneous_Topics/055-local_variables.mkv 21M 008-Chapter_8_Some_Miscellaneous_Topics/056-local_variables_example.mkv 82M 008-Chapter_8_Some_Miscellaneous_Topics/057-reverb_zones_in_the_world.mkv 133M 008-Chapter_8_Some_Miscellaneous_Topics/058-some_changes_to_our_footstep_system.mkv 426M 009-Chapter_9_Audio_Modulation_And_Mix_States 40M 009-Chapter_9_Audio_Modulation_And_Mix_States/059-enabling_the_audio_modulation_plugin.mkv 77M 009-Chapter_9_Audio_Modulation_And_Mix_States/060-making_a_sound_class_hierarchy.mkv 170M 009-Chapter_9_Audio_Modulation_And_Mix_States/061-control_bus_and_parameter_patch.mkv 64M 009-Chapter_9_Audio_Modulation_And_Mix_States/062-incorporating_filters_into_control_bus_mixes.mkv 42M 009-Chapter_9_Audio_Modulation_And_Mix_States/063-sound_class_volume_values.mkv 36M 009-Chapter_9_Audio_Modulation_And_Mix_States/064-sound_class_load_behaviour.mkv 314M 010-Chapter_10_Some_More_Miscellaneous_Topics 38M 010-Chapter_10_Some_More_Miscellaneous_Topics/065-clarifying_some_behaviours_when_using_metasounds.mkv 147M 010-Chapter_10_Some_More_Miscellaneous_Topics/066-soft_object_references.mkv 60M 010-Chapter_10_Some_More_Miscellaneous_Topics/067-the_audio_insight_plugin.mkv 45M 010-Chapter_10_Some_More_Miscellaneous_Topics/068-metasound_demo_machine_gun_firing_loop.mkv 26M 010-Chapter_10_Some_More_Miscellaneous_Topics/069-metasound_demo_magic_fire_loop.mkv 155M 011-Chapter_11_Project_Hit_Stunned_Effect 36M 011-Chapter_11_Project_Hit_Stunned_Effect/070-stunned_effect_introduction.mkv 120M 011-Chapter_11_Project_Hit_Stunned_Effect/071-stunned_effect_solution_demonstration.mkv 410M 012-Chapter_12_Interactive_Music_System_Project 60M 012-Chapter_12_Interactive_Music_System_Project/072-assignment_instructions.mkv 8.0M 012-Chapter_12_Interactive_Music_System_Project/073-finished_demo_watch_this_before_starting.mkv 38M 012-Chapter_12_Interactive_Music_System_Project/074-making_the_metasounds.mkv 83M 012-Chapter_12_Interactive_Music_System_Project/075-making_the_instrument_blueprint.mkv 92M 012-Chapter_12_Interactive_Music_System_Project/076-making_the_platform_blueprint.mkv 57M 012-Chapter_12_Interactive_Music_System_Project/077-toggle_mute_functionality.mkv 74M 012-Chapter_12_Interactive_Music_System_Project/078-visual_indicator_on_platform.mkv 351M 013-Chapter_13_Introduction_To_CPlusPlus_In_Unreal_For_Audio 34M 013-Chapter_13_Introduction_To_CPlusPlus_In_Unreal_For_Audio/079-installing_visual_studio.mkv 186M 013-Chapter_13_Introduction_To_CPlusPlus_In_Unreal_For_Audio/080-playing_audio_from_cplusplus_files.mkv 131M 013-Chapter_13_Introduction_To_CPlusPlus_In_Unreal_For_Audio/081-blueprint_implementable_events.mkv 9.5M 014-Chapter_14_Congratulations 9.5M 014-Chapter_14_Congratulations/082-congratulations_and_thankyou.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 6.1G total
File: 001-introduction_and_installation.mkv Size: 46887182 bytes (44.72 MiB), duration: 00:08:53, avg.bitrate: 704 kb/s Audio: aac, 44100 Hz, stereo (eng) Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
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Keywords: Packt, Publishing, 8211, Unreal, Engine, Audio, And, Metasounds, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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