Packt Publishing – Substance Painter To Unreal Engine 5 Workflow Masterclass 2026 BOOKWARE-LERNSTUF
Packt Publishing – Substance Painter To Unreal Engine 5 Workflow Masterclass 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 7.18 GiB
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Packt Publishing
Substance Painter To Unreal Engine 5 Workflow Masterclass
2026
__. .. .
.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Substance Painter To Unreal Engine 5 Workflow Masterclass
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 16 x 500 MB
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.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808348730/
In this 14-hour course, learners move from Substance Painter texture authoring
to Unreal Engine 5 scene assembly. The workflow covers UDIMs, bakes, masks,
decals, smart materials, UE5 materials, foliage, terrain, Niagara fire,
animated fireflies, and rendering. What I will be able to do after this course
Bake and texture assets in Substance Painter Create UDIM, decal, and smart
material details Import textured assets into UE5 Build foliage, terrain, and
scene materials Create Niagara fire and firefly effects Course Instructor(s)
3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a
globally recognized education studio in 3D art, game development, and digital
content creation. Since 2019, it has helped 250,000 learners build skills in
Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment
creation, and game art. Neil is also co-author of a #1 Amazon bestselling
Blender book from Packt. Who is it for This course is for game artists,
texture artists, Unreal Engine learners, and Substance Painter users who want
to texture stylized assets and assemble a polished real-time scene in UE5.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
. . .-. .
.. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___---- -___-/__-- - -- .
._/ - ' - ' - .
File List:
85M 001-Chapter_1_Introduction 85M 001-Chapter_1_Introduction/001-introduction_substance_painter_to_unreal_engine_5_masterclass.mkv 143M 002-Chapter_2_Introduction_To_Substance_Painter 33M 002-Chapter_2_Introduction_To_Substance_Painter/002-welcome_to_substance_painter_basics.mkv 22M 002-Chapter_2_Introduction_To_Substance_Painter/003-working_with_udims.mkv 33M 002-Chapter_2_Introduction_To_Substance_Painter/004-navigating_the_viewport.mkv 56M 002-Chapter_2_Introduction_To_Substance_Painter/005-baking_out_texture_maps.mkv 180M 003-Chapter_3_Working_With_Layers_And_Masks 72M 003-Chapter_3_Working_With_Layers_And_Masks/006-introduction_to_masks.mkv 52M 003-Chapter_3_Working_With_Layers_And_Masks/007-creating_multiple_layers.mkv 57M 003-Chapter_3_Working_With_Layers_And_Masks/008-creating_the_flag_design.mkv 146M 004-Chapter_4_Welcome_To_Substance_Painter_Filters 65M 004-Chapter_4_Welcome_To_Substance_Painter_Filters/009-working_with_filters.mkv 81M 004-Chapter_4_Welcome_To_Substance_Painter_Filters/010-professional_workflows_isolating_masks.mkv 354M 005-Chapter_5_Creating_And_Exporting_Smart_Materials 56M 005-Chapter_5_Creating_And_Exporting_Smart_Materials/011-starting_the_wood_smart_material.mkv 60M 005-Chapter_5_Creating_And_Exporting_Smart_Materials/012-creating_edgewear.mkv 71M 005-Chapter_5_Creating_And_Exporting_Smart_Materials/013-using_the_cavity_mask_editor.mkv 87M 005-Chapter_5_Creating_And_Exporting_Smart_Materials/014-working_with_baked_lighting.mkv 81M 005-Chapter_5_Creating_And_Exporting_Smart_Materials/015-adding_roughness_channels.mkv 335M 006-Chapter_6_Applying_Textures_Complete_Workflow 105M 006-Chapter_6_Applying_Textures_Complete_Workflow/016-using_the_mirror_function.mkv 129M 006-Chapter_6_Applying_Textures_Complete_Workflow/017-creating_variation_materials.mkv 101M 006-Chapter_6_Applying_Textures_Complete_Workflow/018-applying_textures_the_easy_way.mkv 244M 007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1 71M 007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/019-creating_stylized_metal_materials.mkv 79M 007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/020-turning_up_the_complexity.mkv 94M 007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/021-adding_multiple_roughness_layers.mkv 301M 008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2 86M 008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/022-what_is_tri_planer_projection.mkv 94M 008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/023-finishing_the_stylized_metal_material.mkv 122M 008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/024-creating_the_chimney_brass.mkv 266M 009-Chapter_9_Working_With_Glass_And_Emission 88M 009-Chapter_9_Working_With_Glass_And_Emission/025-how_to_create_stylized_glass_effect.mkv 63M 009-Chapter_9_Working_With_Glass_And_Emission/026-panting_with_masks.mkv 55M 009-Chapter_9_Working_With_Glass_And_Emission/027-working_with_height_maps.mkv 61M 009-Chapter_9_Working_With_Glass_And_Emission/028-finishing_the_lanterns.mkv 356M 010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting 89M 010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/029-working_with_alphas_and_decals.mkv 89M 010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/030-welcome_to_projection_painting.mkv 91M 010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/031-finishing_texturing_the_stylized_wagon.mkv 89M 010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/032-exporting_smart_materials.mkv 217M 011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter 109M 011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/033-substance_painter_rendering_setup.mkv 69M 011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/034-exporting_renders.mkv 40M 011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/035-exporting_texture_maps.mkv 220M 012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction 42M 012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/036-unreal_engine_5_setup.mkv 56M 012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/037-the_ui_introduction_guide.mkv 64M 012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/038-navigating_the_viewport.mkv 59M 012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/039-importing_our_wagon_into_ue5.mkv 147M 013-Chapter_13_Setting_Up_Texture_Maps 84M 013-Chapter_13_Setting_Up_Texture_Maps/040-setting_up_virtual_textures.mkv 64M 013-Chapter_13_Setting_Up_Texture_Maps/041-applying_materials_to_our_model.mkv 97M 014-Chapter_14_Setting_Up_Trees_And_Rocks 97M 014-Chapter_14_Setting_Up_Trees_And_Rocks/042-importing_rocks_and_trees.mkv 548M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5 59M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/043-setting_up_our_foliage_textures.mkv 63M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/044-creating_realism_with_lattices.mkv 73M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/045-multiple_foliage_leaves_creation.mkv 93M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/046-changing_the_origin_of_our_plants.mkv 103M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/047-creating_large_plants_with_modeling_mode.mkv 159M 015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/048-finishing_our_plants.mkv 375M 016-Chapter_16_Creating_Wind_Animations 82M 016-Chapter_16_Creating_Wind_Animations/049-creating_foliage_materials.mkv 72M 016-Chapter_16_Creating_Wind_Animations/050-setting_up_vertex_painting.mkv 80M 016-Chapter_16_Creating_Wind_Animations/051-weighting_our_plants.mkv 142M 016-Chapter_16_Creating_Wind_Animations/052-creating_the_wind_animations.mkv 240M 017-Chapter_17_Bringing_The_Scene_To_Life 133M 017-Chapter_17_Bringing_The_Scene_To_Life/053-welcome_to_the_foliage_brush.mkv 107M 017-Chapter_17_Bringing_The_Scene_To_Life/054-setting_up_our_scene_space.mkv 269M 018-Chapter_18_Texture_Painting_With_Multiple_Textures 88M 018-Chapter_18_Texture_Painting_With_Multiple_Textures/055-setting_up_multi_texture_materials.mkv 72M 018-Chapter_18_Texture_Painting_With_Multiple_Textures/056-terrain_painting_with_mesh_paint.mkv 109M 018-Chapter_18_Texture_Painting_With_Multiple_Textures/057-creating_controls_for_our_texture_paint.mkv 158M 019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System 69M 019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System/058-welcome_to_ue5_niagra_system.mkv 90M 019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System/059-creating_the_fireflies.mkv 170M 020-Chapter_20_Quixel_Bridge_System 67M 020-Chapter_20_Quixel_Bridge_System/060-welcome_to_the_quixel_bridge.mkv 104M 020-Chapter_20_Quixel_Bridge_System/061-creating_fire_and_embers.mkv 184M 021-Chapter_21_Unreal_Engine_Blue_Prints 98M 021-Chapter_21_Unreal_Engine_Blue_Prints/062-what_are_blueprint_classes.mkv 86M 021-Chapter_21_Unreal_Engine_Blue_Prints/063-beginning_the_basic_scene_setup.mkv 868M 022-Chapter_22_Populating_Our_Scene_With_Foliage 141M 022-Chapter_22_Populating_Our_Scene_With_Foliage/064-creating_the_animated_grass.mkv 300M 022-Chapter_22_Populating_Our_Scene_With_Foliage/065-adding_trees_to_our_scene.mkv 208M 022-Chapter_22_Populating_Our_Scene_With_Foliage/066-adding_in_our_created_plants_and_ferns.mkv 221M 022-Chapter_22_Populating_Our_Scene_With_Foliage/067-finishing_the_scene_foliage.mkv 203M 023-Chapter_23_Adding_Fire_To_Our_Scene 203M 023-Chapter_23_Adding_Fire_To_Our_Scene/068-using_our_fire_setup.mkv 207M 024-Chapter_24_Lighting_Fog_And_Volumetrics 82M 024-Chapter_24_Lighting_Fog_And_Volumetrics/069-setting_up_the_scene_background_gradient.mkv 125M 024-Chapter_24_Lighting_Fog_And_Volumetrics/070-adding_more_lights_to_our_scene.mkv 147M 025-Chapter_25_Animating_Cloth_And_Simulation 147M 025-Chapter_25_Animating_Cloth_And_Simulation/071-how_to_setup_flag_animations.mkv 427M 026-Chapter_26_Cameras_And_Post_Processing_Our_Render 140M 026-Chapter_26_Cameras_And_Post_Processing_Our_Render/072-starting_the_finer_terrain_details.mkv 83M 026-Chapter_26_Cameras_And_Post_Processing_Our_Render/073-setting_up_camera_in_unreal_engine.mkv 129M 026-Chapter_26_Cameras_And_Post_Processing_Our_Render/074-what_is_post_processing.mkv 76M 026-Chapter_26_Cameras_And_Post_Processing_Our_Render/075-optimization_and_fine_tuning_the_lighting.mkv 144M 027-Chapter_27_Adding_Audio_And_Ambience 61M 027-Chapter_27_Adding_Audio_And_Ambience/076-adding_audio_to_our_scene.mkv 83M 027-Chapter_27_Adding_Audio_And_Ambience/077-setting_up_hd_quality_renders.mkv 99M 028-Chapter_28_Creating_And_Editing_A_Short_Film 78M 028-Chapter_28_Creating_And_Editing_A_Short_Film/078-unreal_movie_creation.mkv 22M 028-Chapter_28_Creating_And_Editing_A_Short_Film/079-combining_video_and_audio_with_blender_3.mkv 174M 029-Chapter_29_Extra_Lesson_Stylized_Smoke 174M 029-Chapter_29_Extra_Lesson_Stylized_Smoke/080-extra_lecture_stylized_smoke.mkv 71M 030-Chapter_30_Section_29_-_Outro_Lesson 71M 030-Chapter_30_Section_29_-_Outro_Lesson/081-outro_lesson.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 7.2G total
File: 001-introduction_substance_painter_to_unreal_engine_5_masterclass.mkv Size: 88375824 bytes (84.28 MiB), duration: 00:05:03, avg.bitrate: 2333 kb/s Audio: aac, 44100 Hz, stereo (eng) Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
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Keywords: Packt, Publishing, 8211, Substance, Painter, Unreal, Engine, Workflow, Masterclass, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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