Packt Publishing – Creating A Stylized Greek Temple Environment In Blender 3D 2026 BOOKWARE-LERNSTUF
Packt Publishing – Creating A Stylized Greek Temple Environment In Blender 3D 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 4.99 GiB
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Packt Publishing
Creating A Stylized Greek Temple Environment In Blender 3D
2026
__. .. .
.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Creating A Stylized Greek Temple Environment In Blender 3D
Year : 2026
Month : 07
Category : Unknown
Language : English
Section : BOOKWARE
Files : 11 x 500 MB
_ .
.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808342530/
In this 9-hour course, learners build a stylized Greek temple environment in
Blender from reference and blockout to final presentation. The project covers
modular architecture, UVs, trimsheets, Geometry Nodes foliage, lighting,
compositing, and export. What I will be able to do after this course Block out
a readable temple composition Model modular Greek architecture Apply UVs,
trimsheets, and decals Create foliage with Geometry Nodes Render
portfolio-ready views Course Instructor(s) 3D Tudor, founded by bestselling
Blender author Neil Ian Bettison, is a globally recognized education studio in
3D art, game development, and digital content creation. Since 2019, it has
helped 250,000 learners build skills in Blender, Unreal Engine 5, Geometry
Nodes, modelling, texturing, environment creation, and game art. Neil is also
co-author of a #1 Amazon bestselling Blender book from Packt. Who is it for
This course is for Blender users, environment artists, game art learners, and
creators who want to build stylized architectural scenes with modular assets,
foliage, and polished renders.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
. . .-. .
.. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___---- -___-/__-- - -- .
._/ - ' - ' - .
File List:
306M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro 58M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro/001-master_blender_viewport_navigation_and_scene_orientation.mkv 37M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro/002-import_stylized_assets_and_customize_the_blender_grid.mkv 101M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro/003-build_stunning_reference_boards_with_pureref_and_ai_tools.mkv 70M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro/004-essential_blender_modeling_tools_extrude_bevel_and_bridge.mkv 42M 001-Chapter_1_Foundations_Blender_3D_Modeling_References_First_Blockout_For_A_Greek_Enviro/005-greybox_a_temple_path_with_solidify_and_bevel_modifiers.mkv 322M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling 70M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling/006-curve_based_path_edges_using_snapping_and_instancing.mkv 61M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling/007-model_temple_steps_and_railings_with_precision_snapping.mkv 96M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling/008-build_modular_walls_and_corners_with_clean_geometry.mkv 47M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling/009-fix_modular_wall_clipping_with_mirror_and_merge_tools.mkv 51M 002-Chapter_2_Paths_Steps_And_Base_Modules_Blender_3D_Greek_Environment_Modeling/010-model_the_temple_base_with_bevels_and_face_snapping.mkv 230M 003-Chapter_3_Core_Structure_Lighting_And_UV_Prep_Blender_3D_Modeling 57M 003-Chapter_3_Core_Structure_Lighting_And_UV_Prep_Blender_3D_Modeling/011-build_the_temple_structure_with_edge_loops_and_inset.mkv 52M 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004-Chapter_4_UVs_Railings_And_Scene_Expansion_Blender_Greek_Environment_Workflow/018-modeling_decorative_railings_with_bevels_and_arrays.mkv 104M 004-Chapter_4_UVs_Railings_And_Scene_Expansion_Blender_Greek_Environment_Workflow/019-placing_railings_and_columns_for_scene_layout.mkv 87M 004-Chapter_4_UVs_Railings_And_Scene_Expansion_Blender_Greek_Environment_Workflow/020-expanding_modular_scenes_with_walls_steps_and_paths.mkv 453M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender 79M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender/021-modeling_marble_columns_with_bevels_and_smart_uv_mapping.mkv 79M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender/022-duplicating_and_positioning_columns_with_face_snapping.mkv 84M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender/023-temple_base_modeling_with_inset_detail_and_shader_tweaks.mkv 104M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender/024-decorative_roof_geometry_with_bevel_and_array_modifiers.mkv 108M 005-Chapter_5_Columns_Base_Detailing_And_Roof_Tiles_Greek_Environment_Modeling_In_Blender/025-creating_stylized_roof_tiles_with_inset_faces_and_uv_mapping.mkv 482M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling 42M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling/026-blending_materials_with_node_mixing_and_uv_unwrapping.mkv 74M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling/027-modeling_and_texturing_an_arched_marble_doorway.mkv 104M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling/028-solidifying_lighting_and_animating_a_temple_door.mkv 122M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling/029-modeling_detailed_temple_doors_with_mirror_and_bevel_tools.mkv 142M 006-Chapter_6_Materials_Doors_And_Pillars_Blender_3D_Texturing_And_Modeling/030-designing_decorative_marble_pillars_with_bevels_and_materials.mkv 533M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets 72M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/031-adding_wall_profiles_and_fixing_geometry_with_bevel_modifiers.mkv 49M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/032-building_and_placing_stylized_marble_benches_with_mirror_modifiers.mkv 125M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/033-modeling_and_texturing_realistic_flower_pots.mkv 107M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/034-part_2_modeling_and_texturing_realistic_flower_pots.mkv 76M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/035-creating_spiral_temple_pillars_with_curve_objects.mkv 106M 007-Chapter_7_Props_And_Architectural_Details_Blender_Greek_Environment_Assets/036-designing_greek_inspired_pillar_scroll_details.mkv 576M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment 269M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment/037-building_an_archway_with_ivy_using_geometry_nodes.mkv 84M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment/038-modeling_a_classic_fountain_base_with_bevels_and_materials.mkv 77M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment/039-detailed_fountain_base_with_bevel_snapping_and_materials.mkv 90M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment/040-curved_fountain_top_with_precision_beveling_and_uv_mapping.mkv 59M 008-Chapter_8_Geometry_Nodes_Ivy_And_Fountain_Build_Blender_3D_Greek_Environment/041-layering_fountain_shapes_with_edge_loops_and_detail_extrusions.mkv 425M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing 125M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing/042-creating_realistic_fountain_water_with_shaders_and_bump_maps.mkv 102M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing/043-animating_water_streams_with_particles_and_shaders.mkv 60M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing/044-detailing_temple_surfaces_with_trim_sheets_and_uv_masks.mkv 49M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing/045-adding_metallic_trim_sheets_using_uv_maps_and_bump_nodes.mkv 90M 009-Chapter_9_Water_FX_Trim_Sheets_And_Decals_Blender_3D_Environment_Polishing/046-enhancing_props_with_decals_mirror_modifiers_and_arrays.mkv 777M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation 164M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation/047-creating_realistic_hedges_with_geometry_nodes_and_manual_layout.mkv 50M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation/048-grass_meadow_setup_with_geometry_nodes_and_collections.mkv 211M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation/049-placing_cypress_trees_and_structuring_a_natural_scene_layout.mkv 254M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation/050-scene_cleanup_and_layout_polish_before_turntable_rendering.mkv 100M 010-Chapter_10_Foliage_And_Turntable_Setup_Blender_Greek_Environment_Presentation/051-animating_a_turntable_with_path_and_track_to_constraints.mkv 512M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering 106M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering/052-smooth_camera_rotation_with_refined_lighting_and_denoising.mkv 93M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering/053-advanced_compositing_and_color_grading_for_turntable_renders.mkv 93M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering/054-optimizing_blender_performance_for_smooth_scene_rendering.mkv 90M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering/055-creating_a_polished_turntable_animation_in_blender.mkv 133M 011-Chapter_11_Camera_Compositing_And_Performance_Blender_3D_Rendering/056-still_camera_setup_and_foreground_design_composition.mkv 153M 012-Chapter_12_Atmosphere_Mist_And_Final_Polish_Blender_Greek_Environment 79M 012-Chapter_12_Atmosphere_Mist_And_Final_Polish_Blender_Greek_Environment/057-balancing_camera_composition_with_mist_and_lighting.mkv 54M 012-Chapter_12_Atmosphere_Mist_And_Final_Polish_Blender_Greek_Environment/058-mastering_scene_atmosphere_with_mist_and_color_grading.mkv 21M 012-Chapter_12_Atmosphere_Mist_And_Final_Polish_Blender_Greek_Environment/059-polishing_your_4k_render_and_final_environment_adjustments.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 5.0G total
File: 001-master_blender_viewport_navigation_and_scene_orientation.mkv Size: 60191377 bytes (57.40 MiB), duration: 00:08:06, avg.bitrate: 991 kb/s Audio: aac, 44100 Hz, stereo Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
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Keywords: Packt, Publishing, 8211, Creating, Stylized, Greek, Temple, Environment, Blender, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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