Hands-On Animation for Beginners By: Kenji Yokoyama

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Hands-On Animation for Beginners By: Kenji Yokoyama

Hands-On Animation for Beginners By: Kenji Yokoyama | Ebooks – Art | EPUB | 15.11 MiB
| English

Author: Kenji Yokoyama

A beginner’s guide to animation – packed with practical techniques, helpful advice and easy-to-understand drawings and diagrams!

While there are many animation and illustration books available, most focus solely on theory and lack the practical exercises needed to get started on your own. Knowledge is essential, but to bring your animations to life, hands-on experience is key. That’s why this book takes a unique, action-oriented approach.

Written by a seasoned animator, it’s designed for anyone eager to start their animation journey, no matter their experience level. With step-by-step exercises, you’ll learn by doing—guiding you from your very first frame to creating your own fully-realized animations. Whether you’re a complete beginner or looking to refresh the basics, this book will help you unlock your potential and bring your creative visions to life.

About the Author
Written and illustrated by Kenji Yokoyama, a seasoned animator with over 40 years of industry experience, this book offers a unique perspective from one of Japan’s animation veterans. Kenji’s impressive career includes key roles in some of the most iconic anime series, including One Piece, where he contributed as both an animation director and key animator from its very first broadcast. He has also served as the sole animation director and key animator for entire episodes.

Kenji’s work spans a diverse range of beloved series, including Slam Dunk, Dragon The Adventure of Dai, Hell Jigoku Sensei Nube, Dr. Slump, and Dragon Ball Z. This book comes to you from the mind of a true master of Japanese animation.

Contents
Chapter 1: Tools
Prepare your tools / Use of tools / Keyframes and in-betweens / Learn the basics of the tools

Chapter 2: Character Creation
About Character Design / Create a character sheet
Chapter 3: Animating People
Tips for drawing and animating people / Warm-up exercises for animating

Chapter 4: Blinking and Lip Sync
Blinking and lip sync / About timesheets / Draw the blinking and lip sync

Chapter 5: Center of Gravity
About the center of gravity / Keep the center of gravity in mind / Draw the action of lifting

Chapter 6: Turnarounds
Tips for drawing turnarounds / Practice rotation / Draw a full-body turnaround

Chapter 7: Walk Cycles
About Walk Cycles / Draw the walk cycle keyframes / Draw the walk cycle in-betweens

Chapter 8: Animating with Backgrounds
Perspective and backgrounds / Moving simple shapes / Create a layout / Animation with a background

Chapter 9: Effects
Hand-drawn effects / The basics of direction of movement / Drawing smoke / Drawing flames / Drawing water

Chapter 10: Animals
Tips for drawing four-legged animals / Drawing the walk cycle for a cat / Animating a horse / Tips for flapping wings / Draw a flapping bird

Chapter 11: Other Movement Types
Try out other movement techniques / How to cue and end a movement / Squash and stretch / Expressing speed / The movement of running / Standing up and sitting down / The movement of Jumping

Chapter 12: Animation Production
The animation creation process / Drawing storyboards / Filling out a timesheet / Highlights and shadows

Chapter 13: Working in Animation
Positions a

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Keywords: Hands, Animation, for, Beginners, Kenji, Yokoyama
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