iPhone Game Development: Developing 2D & 3D Games in Objective C By: Paul Zirkle, Joe Hogue

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iPhone Game Development: Developing 2D & 3D Games in Objective C By: Paul Zirkle, Joe Hogue | Ebooks – Computer/Internet | PDF | 3.50 MiB
October 28th 2009 | ISBN: 1449383009 | 260 pages

Author: Joe Hogue

What do you need to know to create a game for the iPhone? Even if you’ve already built some iPhone applications, developing games using iPhone’s gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone’s game programming support is weak.

Learn how to develop iPhone games that provide engaging user experiences
Become familiar with Objective-C and the Xcode suite of tools
Learn what it takes to adapt the iPhone interface to games
Create a robust, scalable framework for a game app
Understand the requirements for implementing 2D and 3D graphics
Learn how to add music and audio effects, as well as menus and controls
Get instructions for publishing your game to the App Store

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