Packt Publishing – Substance Painter To Unreal Engine 5 Workflow Masterclass 2026 BOOKWARE-LERNSTUF

Packt Publishing – Substance Painter To Unreal Engine 5 Workflow Masterclass 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 7.18 GiB

2 327 kb/s 1920×1080 | AAC 128 kb/s 2 CH eng

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                                Packt Publishing
           Substance Painter To Unreal Engine 5 Workflow Masterclass
                                      2026
            __.                                                ..            . 
 .. - -  - /- --- _- [   R E L E A S E   D E T A i L S   ]- . ./\ . - __./---' 
  Release Date : 2026-07-15
  Publisher    : Packt Publishing
  Title        : Substance Painter To Unreal Engine 5 Workflow Masterclass
  Year         : 2026
  Month        : 06
  Category     : Unknown
  Language     : English
  Section      : BOOKWARE
  Files        : 16 x 500 MB
               _                                             .                 
 .. - - ___- _/ \____--[   R E L E A S E   N O T E S   ] _-- -\\_ ___--'-__ .. 
              https://learning.oreilly.com/videos/-/9781808348730/
 In this 14-hour course, learners move from Substance Painter texture authoring
  to Unreal Engine 5 scene assembly. The workflow covers UDIMs, bakes, masks,
    decals, smart materials, UE5 materials, foliage, terrain, Niagara fire,
 animated fireflies, and rendering. What I will be able to do after this course
   Bake and texture assets in Substance Painter Create UDIM, decal, and smart
  material details Import textured assets into UE5 Build foliage, terrain, and
  scene materials Create Niagara fire and firefly effects Course Instructor(s)
    3D Tudor, founded by bestselling Blender author Neil Ian Bettison, is a
 globally recognized education studio in 3D art, game development, and digital
  content creation. Since 2019, it has helped 250,000 learners build skills in
  Blender, Unreal Engine 5, Geometry Nodes, modelling, texturing, environment
   creation, and game art. Neil is also co-author of a #1 Amazon bestselling
    Blender book from Packt. Who is it for This course is for game artists,
 texture artists, Unreal Engine learners, and Substance Painter users who want
   to texture stylized assets and assemble a polished real-time scene in UE5.
                _       .                                 __.                  
 .. - - _//- ___\____---' [   R E C R U i T i N G   ] . - _\_ ___--'-_ -- -_ . 
                         iF YOU HAVE ANYTHiNG TO OFFER                         
                CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW               
              ...       .                                      ___.            
 .. - - ___- _/ \____--' \ [   G R E E T i N G S   ] _-------' \\___-- -  // . 
    GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE    
       STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE       
          _                                                   _             _  
 .. -_- -/_- __--\__ [   C O N T A C T   D E T A i L S   ] --- -___-- -  \ - . 
                         lernstuf [at] proton [dot] me                         
               .          .                    .-.                .            
 .. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___----  -___-/__-- -  -- .  
           ._/       -     '                 -                 '    - .        
File List:
85M	001-Chapter_1_Introduction
85M	001-Chapter_1_Introduction/001-introduction_substance_painter_to_unreal_engine_5_masterclass.mkv
143M	002-Chapter_2_Introduction_To_Substance_Painter
33M	002-Chapter_2_Introduction_To_Substance_Painter/002-welcome_to_substance_painter_basics.mkv
22M	002-Chapter_2_Introduction_To_Substance_Painter/003-working_with_udims.mkv
33M	002-Chapter_2_Introduction_To_Substance_Painter/004-navigating_the_viewport.mkv
56M	002-Chapter_2_Introduction_To_Substance_Painter/005-baking_out_texture_maps.mkv
180M	003-Chapter_3_Working_With_Layers_And_Masks
72M	003-Chapter_3_Working_With_Layers_And_Masks/006-introduction_to_masks.mkv
52M	003-Chapter_3_Working_With_Layers_And_Masks/007-creating_multiple_layers.mkv
57M	003-Chapter_3_Working_With_Layers_And_Masks/008-creating_the_flag_design.mkv
146M	004-Chapter_4_Welcome_To_Substance_Painter_Filters
65M	004-Chapter_4_Welcome_To_Substance_Painter_Filters/009-working_with_filters.mkv
81M	004-Chapter_4_Welcome_To_Substance_Painter_Filters/010-professional_workflows_isolating_masks.mkv
354M	005-Chapter_5_Creating_And_Exporting_Smart_Materials
56M	005-Chapter_5_Creating_And_Exporting_Smart_Materials/011-starting_the_wood_smart_material.mkv
60M	005-Chapter_5_Creating_And_Exporting_Smart_Materials/012-creating_edgewear.mkv
71M	005-Chapter_5_Creating_And_Exporting_Smart_Materials/013-using_the_cavity_mask_editor.mkv
87M	005-Chapter_5_Creating_And_Exporting_Smart_Materials/014-working_with_baked_lighting.mkv
81M	005-Chapter_5_Creating_And_Exporting_Smart_Materials/015-adding_roughness_channels.mkv
335M	006-Chapter_6_Applying_Textures_Complete_Workflow
105M	006-Chapter_6_Applying_Textures_Complete_Workflow/016-using_the_mirror_function.mkv
129M	006-Chapter_6_Applying_Textures_Complete_Workflow/017-creating_variation_materials.mkv
101M	006-Chapter_6_Applying_Textures_Complete_Workflow/018-applying_textures_the_easy_way.mkv
244M	007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1
71M	007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/019-creating_stylized_metal_materials.mkv
79M	007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/020-turning_up_the_complexity.mkv
94M	007-Chapter_7_Working_With_Stylized_Metal_Materials_Part_1/021-adding_multiple_roughness_layers.mkv
301M	008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2
86M	008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/022-what_is_tri_planer_projection.mkv
94M	008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/023-finishing_the_stylized_metal_material.mkv
122M	008-Chapter_8_Working_With_Stylized_Metal_Materials_Part_2/024-creating_the_chimney_brass.mkv
266M	009-Chapter_9_Working_With_Glass_And_Emission
88M	009-Chapter_9_Working_With_Glass_And_Emission/025-how_to_create_stylized_glass_effect.mkv
63M	009-Chapter_9_Working_With_Glass_And_Emission/026-panting_with_masks.mkv
55M	009-Chapter_9_Working_With_Glass_And_Emission/027-working_with_height_maps.mkv
61M	009-Chapter_9_Working_With_Glass_And_Emission/028-finishing_the_lanterns.mkv
356M	010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting
89M	010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/029-working_with_alphas_and_decals.mkv
89M	010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/030-welcome_to_projection_painting.mkv
91M	010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/031-finishing_texturing_the_stylized_wagon.mkv
89M	010-Chapter_10_Projection_And_Tri-Planer_Projection_Painting/032-exporting_smart_materials.mkv
217M	011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter
109M	011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/033-substance_painter_rendering_setup.mkv
69M	011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/034-exporting_renders.mkv
40M	011-Chapter_11_Rendering_And_Exporting_Texture_Maps_In_Substance_Painter/035-exporting_texture_maps.mkv
220M	012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction
42M	012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/036-unreal_engine_5_setup.mkv
56M	012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/037-the_ui_introduction_guide.mkv
64M	012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/038-navigating_the_viewport.mkv
59M	012-Chapter_12_Unreal_Engine_5_Setup_And_Introduction/039-importing_our_wagon_into_ue5.mkv
147M	013-Chapter_13_Setting_Up_Texture_Maps
84M	013-Chapter_13_Setting_Up_Texture_Maps/040-setting_up_virtual_textures.mkv
64M	013-Chapter_13_Setting_Up_Texture_Maps/041-applying_materials_to_our_model.mkv
97M	014-Chapter_14_Setting_Up_Trees_And_Rocks
97M	014-Chapter_14_Setting_Up_Trees_And_Rocks/042-importing_rocks_and_trees.mkv
548M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5
59M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/043-setting_up_our_foliage_textures.mkv
63M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/044-creating_realism_with_lattices.mkv
73M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/045-multiple_foliage_leaves_creation.mkv
93M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/046-changing_the_origin_of_our_plants.mkv
103M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/047-creating_large_plants_with_modeling_mode.mkv
159M	015-Chapter_15_Creating_Foliage_In_Unreal_Engine_5/048-finishing_our_plants.mkv
375M	016-Chapter_16_Creating_Wind_Animations
82M	016-Chapter_16_Creating_Wind_Animations/049-creating_foliage_materials.mkv
72M	016-Chapter_16_Creating_Wind_Animations/050-setting_up_vertex_painting.mkv
80M	016-Chapter_16_Creating_Wind_Animations/051-weighting_our_plants.mkv
142M	016-Chapter_16_Creating_Wind_Animations/052-creating_the_wind_animations.mkv
240M	017-Chapter_17_Bringing_The_Scene_To_Life
133M	017-Chapter_17_Bringing_The_Scene_To_Life/053-welcome_to_the_foliage_brush.mkv
107M	017-Chapter_17_Bringing_The_Scene_To_Life/054-setting_up_our_scene_space.mkv
269M	018-Chapter_18_Texture_Painting_With_Multiple_Textures
88M	018-Chapter_18_Texture_Painting_With_Multiple_Textures/055-setting_up_multi_texture_materials.mkv
72M	018-Chapter_18_Texture_Painting_With_Multiple_Textures/056-terrain_painting_with_mesh_paint.mkv
109M	018-Chapter_18_Texture_Painting_With_Multiple_Textures/057-creating_controls_for_our_texture_paint.mkv
158M	019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System
69M	019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System/058-welcome_to_ue5_niagra_system.mkv
90M	019-Chapter_19_Welcome_To_The_Unreal_Engine_Niagra_System/059-creating_the_fireflies.mkv
170M	020-Chapter_20_Quixel_Bridge_System
67M	020-Chapter_20_Quixel_Bridge_System/060-welcome_to_the_quixel_bridge.mkv
104M	020-Chapter_20_Quixel_Bridge_System/061-creating_fire_and_embers.mkv
184M	021-Chapter_21_Unreal_Engine_Blue_Prints
98M	021-Chapter_21_Unreal_Engine_Blue_Prints/062-what_are_blueprint_classes.mkv
86M	021-Chapter_21_Unreal_Engine_Blue_Prints/063-beginning_the_basic_scene_setup.mkv
868M	022-Chapter_22_Populating_Our_Scene_With_Foliage
141M	022-Chapter_22_Populating_Our_Scene_With_Foliage/064-creating_the_animated_grass.mkv
300M	022-Chapter_22_Populating_Our_Scene_With_Foliage/065-adding_trees_to_our_scene.mkv
208M	022-Chapter_22_Populating_Our_Scene_With_Foliage/066-adding_in_our_created_plants_and_ferns.mkv
221M	022-Chapter_22_Populating_Our_Scene_With_Foliage/067-finishing_the_scene_foliage.mkv
203M	023-Chapter_23_Adding_Fire_To_Our_Scene
203M	023-Chapter_23_Adding_Fire_To_Our_Scene/068-using_our_fire_setup.mkv
207M	024-Chapter_24_Lighting_Fog_And_Volumetrics
82M	024-Chapter_24_Lighting_Fog_And_Volumetrics/069-setting_up_the_scene_background_gradient.mkv
125M	024-Chapter_24_Lighting_Fog_And_Volumetrics/070-adding_more_lights_to_our_scene.mkv
147M	025-Chapter_25_Animating_Cloth_And_Simulation
147M	025-Chapter_25_Animating_Cloth_And_Simulation/071-how_to_setup_flag_animations.mkv
427M	026-Chapter_26_Cameras_And_Post_Processing_Our_Render
140M	026-Chapter_26_Cameras_And_Post_Processing_Our_Render/072-starting_the_finer_terrain_details.mkv
83M	026-Chapter_26_Cameras_And_Post_Processing_Our_Render/073-setting_up_camera_in_unreal_engine.mkv
129M	026-Chapter_26_Cameras_And_Post_Processing_Our_Render/074-what_is_post_processing.mkv
76M	026-Chapter_26_Cameras_And_Post_Processing_Our_Render/075-optimization_and_fine_tuning_the_lighting.mkv
144M	027-Chapter_27_Adding_Audio_And_Ambience
61M	027-Chapter_27_Adding_Audio_And_Ambience/076-adding_audio_to_our_scene.mkv
83M	027-Chapter_27_Adding_Audio_And_Ambience/077-setting_up_hd_quality_renders.mkv
99M	028-Chapter_28_Creating_And_Editing_A_Short_Film
78M	028-Chapter_28_Creating_And_Editing_A_Short_Film/078-unreal_movie_creation.mkv
22M	028-Chapter_28_Creating_And_Editing_A_Short_Film/079-combining_video_and_audio_with_blender_3.mkv
174M	029-Chapter_29_Extra_Lesson_Stylized_Smoke
174M	029-Chapter_29_Extra_Lesson_Stylized_Smoke/080-extra_lecture_stylized_smoke.mkv
71M	030-Chapter_30_Section_29_-_Outro_Lesson
71M	030-Chapter_30_Section_29_-_Outro_Lesson/081-outro_lesson.mkv
652K	LERNSTUF
648K	LERNSTUF/lernstuf_introduction_2025.rar
7.2G	total

File: 001-introduction_substance_painter_to_unreal_engine_5_masterclass.mkv
Size: 88375824 bytes (84.28 MiB), duration: 00:05:03, avg.bitrate: 2333 kb/s
Audio: aac, 44100 Hz, stereo (eng)
Video: h264, yuv420p, 1920x1080, 30.00 fps(r)
Subtitles: eng 
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Keywords: Packt, Publishing, 8211, Substance, Painter, Unreal, Engine, Workflow, Masterclass, 2026, BOOKWARE, LERNSTUF
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