Packt Publishing – Creating Stylized Japanese Worlds In Blender 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 4.84 GiB
771 kb/s 1920×1080 | AAC 128 kb/s 2 CH eng
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Packt Publishing
Creating Stylized Japanese Worlds In Blender
2026
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.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Creating Stylized Japanese Worlds In Blender
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 11 x 500 MB
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.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808347634/
In this 10-hour course, learners build a complete stylized Japanese
environment in Blender from blockout to final render. The project covers
modular buildings, props, UVs, decals, stylized materials, lighting, mist,
color grading, and compositing. What I will be able to do after this course
Build a stylized Japanese environment Model modular buildings and street props
Apply UVs, decals, and image textures Light scenes with HDRI and sky texture
Finish renders with mist and compositing Course Instructor(s) 3D Tudor,
founded by bestselling Blender author Neil Ian Bettison, is a globally
recognized education studio in 3D art, game development, and digital content
creation. Since 2019, it has helped 250,000 learners build skills in Blender,
Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation,
and game art. Neil is also co-author of a #1 Amazon bestselling Blender book
from Packt. Who is it for This course is for Blender learners, environment
artists, 3D modelers, and designers who want to create a cohesive stylized
world scene using practical modelling, texturing, lighting, and rendering
workflows.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
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331M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup 39M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/001-mastering_blender_viewport_navigation_plus_resource_pack.mkv 26M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/002-appending_assets_and_installing_essential_add_ons.mkv 127M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/003-building_powerful_reference_boards_with_pureref.mkv 74M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/004-core_modeling_tools_extrude_bevel_and_edge_loops.mkv 67M 001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/005-blockout_buildings_with_primitives_and_face_snapping.mkv 241M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base 46M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/006-front_building_blockout_and_bevel_details.mkv 39M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/007-camera_setup_and_background_building_blockout.mkv 44M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/008-modeling_sidewalks_roads_and_electrical_poles.mkv 51M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/009-edge_loop_modeling_for_stylized_wooden_fence.mkv 63M 002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/010-building_front_details_with_edge_loops_and_bevel.mkv 324M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details 57M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/011-window_frames_and_metal_panels_with_array_modifier.mkv 56M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/012-roof_door_and_sign_modeling_with_precise_snapping.mkv 64M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/013-realistic_roof_tiles_with_array_and_bevel_modifiers.mkv 84M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/014-modeling_doors_beams_and_entry_steps_in_blender.mkv 65M 003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/015-balcony_details_with_mirror_modifier_and_bevel.mkv 470M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work 93M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/016-finishing_a_mirrored_balcony_railing_with_diamonds.mkv 84M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/017-building_the_window_shelter_with_solidify_and_bevel.mkv 66M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/018-modeling_the_roof_gutter_and_curved_wooden_border.mkv 182M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/019-creating_a_detailed_roof_with_array_and_bevel.mkv 47M 004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/020-blocking_the_left_wood_supports_and_beams.mkv 380M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement 62M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/021-boolean_window_cutouts_and_clean_quad_topology.mkv 59M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/022-wood_panels_window_frames_and_array_modifiers.mkv 78M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/023-modeling_patterned_door_frames_with_mirror_modifier.mkv 80M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/024-top_window_frames_with_boolean_and_edge_loop_tracing.mkv 104M 005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/025-modeling_mirrored_windows_doors_and_beveled_details.mkv 467M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations 81M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/026-uv_unwrapping_and_image_textures_in_blender.mkv 94M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/027-stylized_materials_with_bevel_and_ambient_occlusion.mkv 82M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/028-applying_materials_with_smart_uv_project_and_texel_density.mkv 109M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/029-smart_uv_project_and_multi_material_assignment.mkv 104M 006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/030-mirror_modifier_workflow_and_clean_uv_mapping.mkv 404M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass 116M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/031-stylized_sidewalk_shader_with_noise_and_voronoi.mkv 85M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/032-modeling_plant_pots_and_creating_a_clay_material.mkv 74M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/033-modeling_realistic_drain_pipes_with_bezier_curves.mkv 81M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/034-creating_mirrored_metal_fences_with_bezier_curves.mkv 50M 007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/035-decal_workflow_with_uv_maps_and_mix_color_shaders.mkv 367M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props 59M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/036-road_markings_with_uv_maps_and_split_faces.mkv 76M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/037-modeling_the_garage_structure_with_bevel_details.mkv 92M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/038-creating_garage_doors_and_window_frames_with_panels.mkv 75M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/039-modeling_a_stylized_vending_machine_with_bevel_modifier.mkv 67M 008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/040-glass_materials_emission_drinks_and_decal_setup.mkv 420M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow 71M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/041-modeling_roof_tiles_with_array_modifier_and_bevel.mkv 82M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/042-building_detailed_windows_doors_and_wood_supports.mkv 54M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/043-uv_unwrapping_wood_metal_and_glass_materials.mkv 106M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/044-creating_ornate_window_frames_with_mirror_modifier.mkv 109M 009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/045-modeling_detailed_windows_and_a_patterned_door.mkv 470M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development 99M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/046-creating_window_railings_and_an_electrical_box.mkv 115M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/047-modeling_an_air_conditioning_unit_with_boolean.mkv 85M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/048-creating_wires_and_pipes_with_bezier_curves.mkv 74M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/049-designing_a_simple_background_building_facade.mkv 100M 010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/050-modeling_shopfront_windows_door_and_materials.mkv 577M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion 92M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/051-building_repeating_facades_with_the_array_modifier.mkv 95M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/052-detailed_windows_and_shutters_for_background_buildings.mkv 120M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/053-modeling_electrical_poles_with_bevel_details.mkv 174M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/054-realistic_sagging_wires_with_bezier_curves.mkv 99M 011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/055-creating_realistic_road_signs_with_image_textures.mkv 509M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing 184M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/056-adding_foliage_and_props_for_final_scene_detail.mkv 104M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/057-sky_texture_and_hdri_world_lighting_setup.mkv 55M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/058-casting_city_shadows_to_frame_your_main_building.mkv 71M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/059-final_render_setup_materials_4k_and_compositor.mkv 97M 012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/060-cinematic_compositing_with_mist_and_color_grading.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 4.9G total
File: 001-mastering_blender_viewport_navigation_plus_resource_pack.mkv Size: 40558746 bytes (38.68 MiB), duration: 00:07:00, avg.bitrate: 773 kb/s Audio: aac, 44100 Hz, stereo (eng) Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
Keywords: Packt, Publishing, 8211, Creating, Stylized, Japanese, Worlds, Blender, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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