Packt Publishing – Creating Stylized Japanese Worlds In Blender 2026 BOOKWARE-LERNSTUF

Packt Publishing – Creating Stylized Japanese Worlds In Blender 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 4.84 GiB

771 kb/s 1920×1080 | AAC 128 kb/s 2 CH eng

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                                Packt Publishing
                  Creating Stylized Japanese Worlds In Blender
                                      2026
            __.                                                ..            . 
 .. - -  - /- --- _- [   R E L E A S E   D E T A i L S   ]- . ./\ . - __./---' 
  Release Date : 2026-07-15
  Publisher    : Packt Publishing
  Title        : Creating Stylized Japanese Worlds In Blender
  Year         : 2026
  Month        : 06
  Category     : Unknown
  Language     : English
  Section      : BOOKWARE
  Files        : 11 x 500 MB
               _                                             .                 
 .. - - ___- _/ \____--[   R E L E A S E   N O T E S   ] _-- -\\_ ___--'-__ .. 
              https://learning.oreilly.com/videos/-/9781808347634/
      In this 10-hour course, learners build a complete stylized Japanese
    environment in Blender from blockout to final render. The project covers
   modular buildings, props, UVs, decals, stylized materials, lighting, mist,
  color grading, and compositing. What I will be able to do after this course
 Build a stylized Japanese environment Model modular buildings and street props
  Apply UVs, decals, and image textures Light scenes with HDRI and sky texture
    Finish renders with mist and compositing Course Instructor(s) 3D Tudor,
     founded by bestselling Blender author Neil Ian Bettison, is a globally
  recognized education studio in 3D art, game development, and digital content
 creation. Since 2019, it has helped 250,000 learners build skills in Blender,
  Unreal Engine 5, Geometry Nodes, modelling, texturing, environment creation,
  and game art. Neil is also co-author of a #1 Amazon bestselling Blender book
   from Packt. Who is it for This course is for Blender learners, environment
   artists, 3D modelers, and designers who want to create a cohesive stylized
   world scene using practical modelling, texturing, lighting, and rendering
                                   workflows.
                _       .                                 __.                  
 .. - - _//- ___\____---' [   R E C R U i T i N G   ] . - _\_ ___--'-_ -- -_ . 
                         iF YOU HAVE ANYTHiNG TO OFFER                         
                CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW               
              ...       .                                      ___.            
 .. - - ___- _/ \____--' \ [   G R E E T i N G S   ] _-------' \\___-- -  // . 
    GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE    
       STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE       
          _                                                   _             _  
 .. -_- -/_- __--\__ [   C O N T A C T   D E T A i L S   ] --- -___-- -  \ - . 
                         lernstuf [at] proton [dot] me                         
               .          .                    .-.                .            
 .. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___----  -___-/__-- -  -- .  
           ._/       -     '                 -                 '    - .        
File List:
331M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup
39M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/001-mastering_blender_viewport_navigation_plus_resource_pack.mkv
26M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/002-appending_assets_and_installing_essential_add_ons.mkv
127M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/003-building_powerful_reference_boards_with_pureref.mkv
74M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/004-core_modeling_tools_extrude_bevel_and_edge_loops.mkv
67M	001-Chapter_1_Section_1_Blender_Foundations_And_Scene_Setup/005-blockout_buildings_with_primitives_and_face_snapping.mkv
241M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base
46M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/006-front_building_blockout_and_bevel_details.mkv
39M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/007-camera_setup_and_background_building_blockout.mkv
44M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/008-modeling_sidewalks_roads_and_electrical_poles.mkv
51M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/009-edge_loop_modeling_for_stylized_wooden_fence.mkv
63M	002-Chapter_2_Section_2_Main_Building_Blockout_And_Street_Base/010-building_front_details_with_edge_loops_and_bevel.mkv
324M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details
57M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/011-window_frames_and_metal_panels_with_array_modifier.mkv
56M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/012-roof_door_and_sign_modeling_with_precise_snapping.mkv
64M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/013-realistic_roof_tiles_with_array_and_bevel_modifiers.mkv
84M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/014-modeling_doors_beams_and_entry_steps_in_blender.mkv
65M	003-Chapter_3_Section_3_Architectural_Features_And_Front_Facade_Details/015-balcony_details_with_mirror_modifier_and_bevel.mkv
470M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work
93M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/016-finishing_a_mirrored_balcony_railing_with_diamonds.mkv
84M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/017-building_the_window_shelter_with_solidify_and_bevel.mkv
66M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/018-modeling_the_roof_gutter_and_curved_wooden_border.mkv
182M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/019-creating_a_detailed_roof_with_array_and_bevel.mkv
47M	004-Chapter_4_Section_4_Balcony_Roof_And_Structural_Detail_Work/020-blocking_the_left_wood_supports_and_beams.mkv
380M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement
62M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/021-boolean_window_cutouts_and_clean_quad_topology.mkv
59M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/022-wood_panels_window_frames_and_array_modifiers.mkv
78M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/023-modeling_patterned_door_frames_with_mirror_modifier.mkv
80M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/024-top_window_frames_with_boolean_and_edge_loop_tracing.mkv
104M	005-Chapter_5_Section_5_Clean_Topology_And_Advanced_Building_Refinement/025-modeling_mirrored_windows_doors_and_beveled_details.mkv
467M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations
81M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/026-uv_unwrapping_and_image_textures_in_blender.mkv
94M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/027-stylized_materials_with_bevel_and_ambient_occlusion.mkv
82M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/028-applying_materials_with_smart_uv_project_and_texel_density.mkv
109M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/029-smart_uv_project_and_multi_material_assignment.mkv
104M	006-Chapter_6_Section_6_UV_Mapping_And_Stylized_Material_Foundations/030-mirror_modifier_workflow_and_clean_uv_mapping.mkv
404M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass
116M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/031-stylized_sidewalk_shader_with_noise_and_voronoi.mkv
85M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/032-modeling_plant_pots_and_creating_a_clay_material.mkv
74M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/033-modeling_realistic_drain_pipes_with_bezier_curves.mkv
81M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/034-creating_mirrored_metal_fences_with_bezier_curves.mkv
50M	007-Chapter_7_Section_7_Shaders_Curves_And_Surface_Detail_Pass/035-decal_workflow_with_uv_maps_and_mix_color_shaders.mkv
367M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props
59M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/036-road_markings_with_uv_maps_and_split_faces.mkv
76M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/037-modeling_the_garage_structure_with_bevel_details.mkv
92M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/038-creating_garage_doors_and_window_frames_with_panels.mkv
75M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/039-modeling_a_stylized_vending_machine_with_bevel_modifier.mkv
67M	008-Chapter_8_Section_8_Street_Assets_Garage_Build_And_Hero_Props/040-glass_materials_emission_drinks_and_decal_setup.mkv
420M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow
71M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/041-modeling_roof_tiles_with_array_modifier_and_bevel.mkv
82M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/042-building_detailed_windows_doors_and_wood_supports.mkv
54M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/043-uv_unwrapping_wood_metal_and_glass_materials.mkv
106M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/044-creating_ornate_window_frames_with_mirror_modifier.mkv
109M	009-Chapter_9_Section_9_Secondary_Building_Modeling_And_Material_Workflow/045-modeling_detailed_windows_and_a_patterned_door.mkv
470M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development
99M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/046-creating_window_railings_and_an_electrical_box.mkv
115M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/047-modeling_an_air_conditioning_unit_with_boolean.mkv
85M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/048-creating_wires_and_pipes_with_bezier_curves.mkv
74M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/049-designing_a_simple_background_building_facade.mkv
100M	010-Chapter_10_Section_10_Utility_Props_Wires_And_Shopfront_Development/050-modeling_shopfront_windows_door_and_materials.mkv
577M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion
92M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/051-building_repeating_facades_with_the_array_modifier.mkv
95M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/052-detailed_windows_and_shutters_for_background_buildings.mkv
120M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/053-modeling_electrical_poles_with_bevel_details.mkv
174M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/054-realistic_sagging_wires_with_bezier_curves.mkv
99M	011-Chapter_11_Section_11_Background_Buildings_And_Street_Scene_Expansion/055-creating_realistic_road_signs_with_image_textures.mkv
509M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing
184M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/056-adding_foliage_and_props_for_final_scene_detail.mkv
104M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/057-sky_texture_and_hdri_world_lighting_setup.mkv
55M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/058-casting_city_shadows_to_frame_your_main_building.mkv
71M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/059-final_render_setup_materials_4k_and_compositor.mkv
97M	012-Chapter_12_Section_12_Final_Dressing_Lighting_Rendering_And_Compositing/060-cinematic_compositing_with_mist_and_color_grading.mkv
652K	LERNSTUF
648K	LERNSTUF/lernstuf_introduction_2025.rar
4.9G	total

File: 001-mastering_blender_viewport_navigation_plus_resource_pack.mkv
Size: 40558746 bytes (38.68 MiB), duration: 00:07:00, avg.bitrate: 773 kb/s
Audio: aac, 44100 Hz, stereo (eng)
Video: h264, yuv420p, 1920x1080, 30.00 fps(r)
Subtitles: eng 
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Keywords: Packt, Publishing, 8211, Creating, Stylized, Japanese, Worlds, Blender, 2026, BOOKWARE, LERNSTUF
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