Udemy com Learn How to Craft Game Effects using Houdini and UE4-BooKWoRM

Udemy com Learn How to Craft Game Effects using Houdini and UE4-BooKWoRM | Apps-Tutorials | ISO | 1.01 GiB

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	Release title  : Learn How to Craft Game Effects using Houdini & UE4
	Release date   : 07/06/2020
	Release type   : Bookware
	Release format : ISO
	Publisher      : Udemy.com
	Supplier       : BooKWoRM
	Course URL     : https://www.udemy.com/course/game-effects-using-houdini-ue4
	Disk size      : 1 DVD      
	Filenaming     : bw-udmhtcgehue4
	Files count    : 22 x 50 MB
  > Description <
    This 45 Minute Lecture was originally given to the Vancouver Houdini
    User Group in August 2016. It is a talk that was designed for an
    audience familiar with feature film visual effects workflows,
    specifically those which use Houdini. The goal is to increase
    awareness of limitations in real-time game environments, and to help
    film makers take steps towards transitioning into interactive media.
    Feature film effects artists are typically used to working with
    millions or particles, polygons, and voxels. While it's acceptable
    for a render farm to chew through heavy data over the course of
    several hours for film; current game platforms are not designed with
    this kind of geometry in mind. It's up to the effects artist to
    understand this and produce visuals that are as light-weight as they
    are beautiful so that game engines can spend their efforts on more
    than just the visuals.
    This is not designed to be a step-by-step tutorial for making a
    "pretty" effect, but rather a general purpose guide geared at
    introducing a broad topic. If you are interested in transitioning
    from film to games, this talk may be useful as a primer as we'll
    introduce concepts such as: sprite sheets, power of two dimensions,
    texture packing, particle trimming, letting the GPU handle
    transformations, and vertex animation. Topics are introduced in a way
    that should build upon concepts that are already familiar to those
    with training in the motion picture discipline. All examples in this
    lecture are given using Houdini 15.5.523 and Unreal Engine 4.12.5.
    The example files may be downloaded and examined at the student's own
    leisure.
    What you'll learn
        take visual effects knowledge you've gained through working with
    Houdini in the motion picture industry, and understand the basics of
    how to apply it to the video game industry.
        understand the importance of optimization in real time visual
    effects.
    Are there any course requirements or prerequisites?
        The audience should be familiar with 3D Visual Effects workflows.
    This means understanding basic math, and concepts such as UVs,
    Normals, and node based workflows.
        Basic familiarity with Houdini is required to get the most out of
    the presentation.
    Who this course is for:
        Experienced visual effects artists who have worked in a
    professional film environment.
        Those who are looking for a transition from film to video game
    visual effects.
        Those who are looking for a broad introduction without the slow
    step-by-step procedures typically offered in tutorials.
  > Installation <
    1. Extract
    2. Mount/Burn
    3. Play & Learn
  > Greets to the ones that bring you all the great Bookware <
    iNKiSO - JGTiSO - APoLLo - BitBook

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1.1G	bw-udmhtcgehue4.iso
1.1G	total


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