Packt Publishing – Space Shooter Game Development With Unreal Engine 5 Blueprints 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 3.30 GiB
639 kb/s 1920×1080 | AAC 128 kb/s 2 CH
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Packt Publishing
Space Shooter Game Development With Unreal Engine 5 Blueprints
2026
__. .. .
.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Space Shooter Game Development With Unreal Engine 5 Blueprints
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 08 x 500 MB
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https://learning.oreilly.com/videos/-/9781808347016/
In this 7-hour course, learners build a sci-fi space shooter in Unreal Engine
5 using Blueprints. The project covers game mode setup, player movement,
stamina, targeting, shooting, scoring, widgets, audio, VFX, backgrounds, and
debugging. What I will be able to do after this course Set up UE5 game mode
and menus Create player Blueprint movement logic Implement stamina and sprint
mechanics Build targeting and shooting systems Design scoring and widget-based
UI Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil
Ian Bettison, is a globally recognized education studio in 3D art, game
development, and digital content creation. Since 2019, it has helped 250,000
learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling,
texturing, environment creation, and game art. Neil is also co-author of a #1
Amazon bestselling Blender book from Packt. Who is it for This course is for
Unreal Engine learners, Blueprint beginners, aspiring game developers, and
sci-fi game creators who want to build a playable space shooter with
interactive UI and combat systems.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
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42M 001-Chapter_1_Introduction 42M 001-Chapter_1_Introduction/001-introduction.mkv 357M 002-Chapter_2_Unreal_Engine_5_Game_Design_Basics 99M 002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/002-resource_pack_and_introduction_to_ue5_development.mkv 71M 002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/003-game_mode_and_ui_design.mkv 101M 002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/004-main_menu_functionality.mkv 88M 002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/005-player_blueprint_basics.mkv 265M 003-Chapter_3_Character_Controls_With_Unreal_Engine_5 74M 003-Chapter_3_Character_Controls_With_Unreal_Engine_5/006-camera_mechanics_and_control.mkv 121M 003-Chapter_3_Character_Controls_With_Unreal_Engine_5/007-character_movement_overview.mkv 71M 003-Chapter_3_Character_Controls_With_Unreal_Engine_5/008-movement_function_development.mkv 179M 004-Chapter_4_Developing_Core_Gameplay_Mechanics 105M 004-Chapter_4_Developing_Core_Gameplay_Mechanics/009-visualizing_movement_with_particle_trails.mkv 75M 004-Chapter_4_Developing_Core_Gameplay_Mechanics/010-ship_animation_and_control.mkv 346M 005-Chapter_5_Enhancing_Player_Interaction 143M 005-Chapter_5_Enhancing_Player_Interaction/011-stamina_system_introduction.mkv 91M 005-Chapter_5_Enhancing_Player_Interaction/012-implementing_sprint_mechanics.mkv 66M 005-Chapter_5_Enhancing_Player_Interaction/013-sprint_system_and_stamina_management.mkv 47M 005-Chapter_5_Enhancing_Player_Interaction/014-finalizing_sprint_system.mkv 359M 006-Chapter_6_Crafting_Advanced_Gameplay_Elements 94M 006-Chapter_6_Crafting_Advanced_Gameplay_Elements/015-targeting_and_shooting_system_basics.mkv 66M 006-Chapter_6_Crafting_Advanced_Gameplay_Elements/016-shooting_mechanic_development.mkv 87M 006-Chapter_6_Crafting_Advanced_Gameplay_Elements/017-enhancing_targeting_and_crosshairs.mkv 114M 006-Chapter_6_Crafting_Advanced_Gameplay_Elements/018-building_the_shooting_system_foundation.mkv 265M 007-Chapter_7_Implementing_Combat_Mechanics 90M 007-Chapter_7_Implementing_Combat_Mechanics/019-completing_the_shooting_system.mkv 85M 007-Chapter_7_Implementing_Combat_Mechanics/020-enemy_components_and_damage_system.mkv 90M 007-Chapter_7_Implementing_Combat_Mechanics/021-damageable_component_and_player_health.mkv 674M 008-Chapter_8_Establishing_Enemy_Dynamics 95M 008-Chapter_8_Establishing_Enemy_Dynamics/022-enemy_blueprint_architecture.mkv 89M 008-Chapter_8_Establishing_Enemy_Dynamics/023-first_enemy_design_and_movement.mkv 148M 008-Chapter_8_Establishing_Enemy_Dynamics/024-common_enemy_functions.mkv 200M 008-Chapter_8_Establishing_Enemy_Dynamics/025-shooter_enemy_development.mkv 144M 008-Chapter_8_Establishing_Enemy_Dynamics/026-enemy_shooting_mechanics.mkv 461M 009-Chapter_9_Expanding_Enemy_Interactions 80M 009-Chapter_9_Expanding_Enemy_Interactions/027-enemy_spawning_mechanics.mkv 84M 009-Chapter_9_Expanding_Enemy_Interactions/028-implementing_score_and_enemy_death.mkv 91M 009-Chapter_9_Expanding_Enemy_Interactions/029-missile_system_introduction.mkv 104M 009-Chapter_9_Expanding_Enemy_Interactions/030-homing_missile_mechanics.mkv 104M 009-Chapter_9_Expanding_Enemy_Interactions/031-finalizing_missile_and_player_integration.mkv 433M 010-Chapter_10_Advancing_Combat_And_Strategy 80M 010-Chapter_10_Advancing_Combat_And_Strategy/032-missile_ui_and_upgrade_system.mkv 154M 010-Chapter_10_Advancing_Combat_And_Strategy/033-game_over_ui_and_animation.mkv 130M 010-Chapter_10_Advancing_Combat_And_Strategy/034-high_score_system_and_saving.mkv 71M 010-Chapter_10_Advancing_Combat_And_Strategy/035-final_touches_and_error_correction.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 3.3G total
File: 001-introduction.mkv Size: 43623955 bytes (41.60 MiB), duration: 00:09:05, avg.bitrate: 640 kb/s Audio: aac, 44100 Hz, stereo Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
Keywords: Packt, Publishing, 8211, Space, Shooter, Game, Development, With, Unreal, Engine, Blueprints, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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