Packt Publishing – Space Shooter Game Development With Unreal Engine 5 Blueprints 2026 BOOKWARE-LERNSTUF

Packt Publishing – Space Shooter Game Development With Unreal Engine 5 Blueprints 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 3.30 GiB

639 kb/s 1920×1080 | AAC 128 kb/s 2 CH

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                                Packt Publishing
         Space Shooter Game Development With Unreal Engine 5 Blueprints
                                      2026
            __.                                                ..            . 
 .. - -  - /- --- _- [   R E L E A S E   D E T A i L S   ]- . ./\ . - __./---' 
  Release Date : 2026-07-15
  Publisher    : Packt Publishing
  Title        : Space Shooter Game Development With Unreal Engine 5 Blueprints
  Year         : 2026
  Month        : 06
  Category     : Unknown
  Language     : English
  Section      : BOOKWARE
  Files        : 08 x 500 MB
               _                                             .                 
 .. - - ___- _/ \____--[   R E L E A S E   N O T E S   ] _-- -\\_ ___--'-__ .. 
              https://learning.oreilly.com/videos/-/9781808347016/
 In this 7-hour course, learners build a sci-fi space shooter in Unreal Engine
    5 using Blueprints. The project covers game mode setup, player movement,
  stamina, targeting, shooting, scoring, widgets, audio, VFX, backgrounds, and
  debugging. What I will be able to do after this course Set up UE5 game mode
 and menus Create player Blueprint movement logic Implement stamina and sprint
 mechanics Build targeting and shooting systems Design scoring and widget-based
  UI Course Instructor(s) 3D Tudor, founded by bestselling Blender author Neil
    Ian Bettison, is a globally recognized education studio in 3D art, game
  development, and digital content creation. Since 2019, it has helped 250,000
 learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling,
 texturing, environment creation, and game art. Neil is also co-author of a #1
  Amazon bestselling Blender book from Packt. Who is it for This course is for
   Unreal Engine learners, Blueprint beginners, aspiring game developers, and
      sci-fi game creators who want to build a playable space shooter with
                       interactive UI and combat systems.
                _       .                                 __.                  
 .. - - _//- ___\____---' [   R E C R U i T i N G   ] . - _\_ ___--'-_ -- -_ . 
                         iF YOU HAVE ANYTHiNG TO OFFER                         
                CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW               
              ...       .                                      ___.            
 .. - - ___- _/ \____--' \ [   G R E E T i N G S   ] _-------' \\___-- -  // . 
    GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE    
       STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE       
          _                                                   _             _  
 .. -_- -/_- __--\__ [   C O N T A C T   D E T A i L S   ] --- -___-- -  \ - . 
                         lernstuf [at] proton [dot] me                         
               .          .                    .-.                .            
 .. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___----  -___-/__-- -  -- .  
           ._/       -     '                 -                 '    - .        
File List:
42M	001-Chapter_1_Introduction
42M	001-Chapter_1_Introduction/001-introduction.mkv
357M	002-Chapter_2_Unreal_Engine_5_Game_Design_Basics
99M	002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/002-resource_pack_and_introduction_to_ue5_development.mkv
71M	002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/003-game_mode_and_ui_design.mkv
101M	002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/004-main_menu_functionality.mkv
88M	002-Chapter_2_Unreal_Engine_5_Game_Design_Basics/005-player_blueprint_basics.mkv
265M	003-Chapter_3_Character_Controls_With_Unreal_Engine_5
74M	003-Chapter_3_Character_Controls_With_Unreal_Engine_5/006-camera_mechanics_and_control.mkv
121M	003-Chapter_3_Character_Controls_With_Unreal_Engine_5/007-character_movement_overview.mkv
71M	003-Chapter_3_Character_Controls_With_Unreal_Engine_5/008-movement_function_development.mkv
179M	004-Chapter_4_Developing_Core_Gameplay_Mechanics
105M	004-Chapter_4_Developing_Core_Gameplay_Mechanics/009-visualizing_movement_with_particle_trails.mkv
75M	004-Chapter_4_Developing_Core_Gameplay_Mechanics/010-ship_animation_and_control.mkv
346M	005-Chapter_5_Enhancing_Player_Interaction
143M	005-Chapter_5_Enhancing_Player_Interaction/011-stamina_system_introduction.mkv
91M	005-Chapter_5_Enhancing_Player_Interaction/012-implementing_sprint_mechanics.mkv
66M	005-Chapter_5_Enhancing_Player_Interaction/013-sprint_system_and_stamina_management.mkv
47M	005-Chapter_5_Enhancing_Player_Interaction/014-finalizing_sprint_system.mkv
359M	006-Chapter_6_Crafting_Advanced_Gameplay_Elements
94M	006-Chapter_6_Crafting_Advanced_Gameplay_Elements/015-targeting_and_shooting_system_basics.mkv
66M	006-Chapter_6_Crafting_Advanced_Gameplay_Elements/016-shooting_mechanic_development.mkv
87M	006-Chapter_6_Crafting_Advanced_Gameplay_Elements/017-enhancing_targeting_and_crosshairs.mkv
114M	006-Chapter_6_Crafting_Advanced_Gameplay_Elements/018-building_the_shooting_system_foundation.mkv
265M	007-Chapter_7_Implementing_Combat_Mechanics
90M	007-Chapter_7_Implementing_Combat_Mechanics/019-completing_the_shooting_system.mkv
85M	007-Chapter_7_Implementing_Combat_Mechanics/020-enemy_components_and_damage_system.mkv
90M	007-Chapter_7_Implementing_Combat_Mechanics/021-damageable_component_and_player_health.mkv
674M	008-Chapter_8_Establishing_Enemy_Dynamics
95M	008-Chapter_8_Establishing_Enemy_Dynamics/022-enemy_blueprint_architecture.mkv
89M	008-Chapter_8_Establishing_Enemy_Dynamics/023-first_enemy_design_and_movement.mkv
148M	008-Chapter_8_Establishing_Enemy_Dynamics/024-common_enemy_functions.mkv
200M	008-Chapter_8_Establishing_Enemy_Dynamics/025-shooter_enemy_development.mkv
144M	008-Chapter_8_Establishing_Enemy_Dynamics/026-enemy_shooting_mechanics.mkv
461M	009-Chapter_9_Expanding_Enemy_Interactions
80M	009-Chapter_9_Expanding_Enemy_Interactions/027-enemy_spawning_mechanics.mkv
84M	009-Chapter_9_Expanding_Enemy_Interactions/028-implementing_score_and_enemy_death.mkv
91M	009-Chapter_9_Expanding_Enemy_Interactions/029-missile_system_introduction.mkv
104M	009-Chapter_9_Expanding_Enemy_Interactions/030-homing_missile_mechanics.mkv
104M	009-Chapter_9_Expanding_Enemy_Interactions/031-finalizing_missile_and_player_integration.mkv
433M	010-Chapter_10_Advancing_Combat_And_Strategy
80M	010-Chapter_10_Advancing_Combat_And_Strategy/032-missile_ui_and_upgrade_system.mkv
154M	010-Chapter_10_Advancing_Combat_And_Strategy/033-game_over_ui_and_animation.mkv
130M	010-Chapter_10_Advancing_Combat_And_Strategy/034-high_score_system_and_saving.mkv
71M	010-Chapter_10_Advancing_Combat_And_Strategy/035-final_touches_and_error_correction.mkv
652K	LERNSTUF
648K	LERNSTUF/lernstuf_introduction_2025.rar
3.3G	total

File: 001-introduction.mkv
Size: 43623955 bytes (41.60 MiB), duration: 00:09:05, avg.bitrate: 640 kb/s
Audio: aac, 44100 Hz, stereo
Video: h264, yuv420p, 1920x1080, 30.00 fps(r)
Subtitles: eng 
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Keywords: Packt, Publishing, 8211, Space, Shooter, Game, Development, With, Unreal, Engine, Blueprints, 2026, BOOKWARE, LERNSTUF
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