Packt Publishing – Game Texturing Fundamentals With Substance Painter 2026 BOOKWARE-LERNSTUF

Packt Publishing – Game Texturing Fundamentals With Substance Painter 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 4.46 GiB

2 513 kb/s 1920×1080 | AAC 128 kb/s 2 CH eng

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                                Packt Publishing
               Game Texturing Fundamentals With Substance Painter
                                      2026
            __.                                                ..            . 
 .. - -  - /- --- _- [   R E L E A S E   D E T A i L S   ]- . ./\ . - __./---' 
  Release Date : 2026-07-15
  Publisher    : Packt Publishing
  Title        : Game Texturing Fundamentals With Substance Painter
  Year         : 2026
  Month        : 06
  Category     : Unknown
  Language     : English
  Section      : BOOKWARE
  Files        : 10 x 500 MB
               _                                             .                 
 .. - - ___- _/ \____--[   R E L E A S E   N O T E S   ] _-- -\\_ ___--'-__ .. 
              https://learning.oreilly.com/videos/-/9781808346750/
 In this 10-hour course, learners develop Substance Painter skills for stylized
  game texturing. The workflow covers mesh preparation, baking, PBR materials,
  smart masks, alphas, decals, height detail, reusable texture libraries, and
    portfolio renders. What I will be able to do after this course Navigate
  Substance Painter confidently Prepare meshes and fix bake issues Create PBR
      and smart materials Use masks, alphas, decals, and generators Render
   portfolio-ready textured assets Course Instructor(s) 3D Tudor, founded by
     bestselling Blender author Neil Ian Bettison, is a globally recognized
  education studio in 3D art, game development, and digital content creation.
   Since 2019, it has helped 250,000 learners build skills in Blender, Unreal
 Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game
    art. Neil is also co-author of a #1 Amazon bestselling Blender book from
   Packt. Who is it for This course is for game artists, texture artists, 3D
     modelers, and Substance Painter beginners who want to create stylized
     materials and texture game assets through a complete project workflow.
                _       .                                 __.                  
 .. - - _//- ___\____---' [   R E C R U i T i N G   ] . - _\_ ___--'-_ -- -_ . 
                         iF YOU HAVE ANYTHiNG TO OFFER                         
                CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW               
              ...       .                                      ___.            
 .. - - ___- _/ \____--' \ [   G R E E T i N G S   ] _-------' \\___-- -  // . 
    GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE    
       STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE       
          _                                                   _             _  
 .. -_- -/_- __--\__ [   C O N T A C T   D E T A i L S   ] --- -___-- -  \ - . 
                         lernstuf [at] proton [dot] me                         
               .          .                    .-.                .            
 .. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___----  -___-/__-- -  -- .  
           ._/       -     '                 -                 '    - .        
File List:
348M	001-Chapter_1_Introduction
70M	001-Chapter_1_Introduction/001-introduction_substance_painter_beginners_guide_to_game_texturing.mkv
40M	001-Chapter_1_Introduction/002-substance_painter_ui_and_asset_import_basics_download_pack.mkv
57M	001-Chapter_1_Introduction/003-preparing_mesh_for_texturing.mkv
81M	001-Chapter_1_Introduction/004-fixing_bake_mesh_map_issues.mkv
101M	001-Chapter_1_Introduction/005-importing_and_checking_a_mesh.mkv
232M	002-Chapter_2_Creating_PBR_Material_For_Terrain
71M	002-Chapter_2_Creating_PBR_Material_For_Terrain/006-setting_up_custom_pbr_material.mkv
100M	002-Chapter_2_Creating_PBR_Material_For_Terrain/007-blending_in_pbr_materials.mkv
62M	002-Chapter_2_Creating_PBR_Material_For_Terrain/008-adjusting_pbr_material_color.mkv
321M	003-Chapter_3_Texturing_High_Poly_Stone_Mesh
91M	003-Chapter_3_Texturing_High_Poly_Stone_Mesh/009-creating_base_stone_material_folder.mkv
63M	003-Chapter_3_Texturing_High_Poly_Stone_Mesh/010-baking_all_mesh_maps.mkv
81M	003-Chapter_3_Texturing_High_Poly_Stone_Mesh/011-creating_first_smart_material_layer.mkv
88M	003-Chapter_3_Texturing_High_Poly_Stone_Mesh/012-setting_up_smart_material_preset.mkv
265M	004-Chapter_4_Creating_Cactus_Textures
110M	004-Chapter_4_Creating_Cactus_Textures/013-creating_cactus_spikes_texture.mkv
78M	004-Chapter_4_Creating_Cactus_Textures/014-using_position_and_directional_smart_masking.mkv
79M	004-Chapter_4_Creating_Cactus_Textures/015-cactus_flowers_using_mask_painting_and_layering.mkv
71M	005-Chapter_5_Setting_Up_Rope_Smart_Material
71M	005-Chapter_5_Setting_Up_Rope_Smart_Material/016-creating_stylized_rope_material.mkv
259M	006-Chapter_6_Creating_Metal_Smart_Material
57M	006-Chapter_6_Creating_Metal_Smart_Material/017-setting_up_base_metal_for_smart_material.mkv
55M	006-Chapter_6_Creating_Metal_Smart_Material/018-highlighting_metal_detail_using_smart_masking.mkv
63M	006-Chapter_6_Creating_Metal_Smart_Material/019-color_variance_using_light_generators.mkv
85M	006-Chapter_6_Creating_Metal_Smart_Material/020-setting_up_smart_metal_material_and_adding_grunge_roughness.mkv
450M	007-Chapter_7_Creating_Smart_Wood_Material
83M	007-Chapter_7_Creating_Smart_Wood_Material/021-setting_up_smart_wood_material_base.mkv
86M	007-Chapter_7_Creating_Smart_Wood_Material/022-adding_edge_smart_masking_to_pbr_wood.mkv
90M	007-Chapter_7_Creating_Smart_Wood_Material/023-creating_wood_dirt_detail.mkv
98M	007-Chapter_7_Creating_Smart_Wood_Material/024-aging_stylized_wood_smart_material.mkv
96M	007-Chapter_7_Creating_Smart_Wood_Material/025-adding_paint_to_stylized_pbr_wood.mkv
357M	008-Chapter_8_Customizing_Stylized_Wood_Smart_Material
96M	008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/026-creating_wood_variations.mkv
108M	008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/027-texturing_rooftop_using_custom_smart_wood.mkv
73M	008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/028-adding_plank_detail_using_material_projection.mkv
81M	008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/029-texturing_a_wooden_sign.mkv
192M	009-Chapter_9_Creating_Glass_PBR_Material
85M	009-Chapter_9_Creating_Glass_PBR_Material/030-creating_glass_smart_material.mkv
107M	009-Chapter_9_Creating_Glass_PBR_Material/031-texturing_3d_window_framework_using_smart_masking.mkv
191M	010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials
109M	010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials/032-changing_wood_grain_texture_for_chair_and_coffin.mkv
83M	010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials/033-reusing_wood_smart_material_groups.mkv
253M	011-Chapter_11_Texturing_Bull_Skull_3D_Prop
70M	011-Chapter_11_Texturing_Bull_Skull_3D_Prop/034-setting_up_base_skull_material.mkv
97M	011-Chapter_11_Texturing_Bull_Skull_3D_Prop/035-creating_additional_detail_for_lowpoly_mesh_skull.mkv
86M	011-Chapter_11_Texturing_Bull_Skull_3D_Prop/036-adding_cracks_to_3d_skull_using_particles.mkv
443M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside
94M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/037-texturing_crates_and_wagon.mkv
90M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/038-creating_rusted_metal_detail_for_wheels.mkv
70M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/039-using_anchor_points_to_generate_mask_detail.mkv
71M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/040-changing_wood_grain_in_smart_material.mkv
119M	012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/041-sculpting_using_textures.mkv
208M	013-Chapter_13_Texturing_Front_Wagon
97M	013-Chapter_13_Texturing_Front_Wagon/042-texturing_3d_asset_duplicates.mkv
112M	013-Chapter_13_Texturing_Front_Wagon/043-creating_fabric_wrinkle.mkv
85M	014-Chapter_14_Working_With_Opacity_Shader
85M	014-Chapter_14_Working_With_Opacity_Shader/044-creating_transparent_water_and_pbr_seethrough_glass.mkv
297M	015-Chapter_15_Adding_3D_Prop_Texture_Detail
68M	015-Chapter_15_Adding_3D_Prop_Texture_Detail/045-setting_up_stamp_tool.mkv
72M	015-Chapter_15_Adding_3D_Prop_Texture_Detail/046-making_use_out_of_alpha_brushes.mkv
53M	015-Chapter_15_Adding_3D_Prop_Texture_Detail/047-creating_wanted_sign_stamp.mkv
106M	015-Chapter_15_Adding_3D_Prop_Texture_Detail/048-spacing_out_alpha_stamps_on_windows.mkv
162M	016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives
96M	016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives/049-using_decal_alphas.mkv
66M	016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives/050-using_normal_stamps.mkv
164M	017-Chapter_17_Final_Texture_Tweaking_For_Environment
164M	017-Chapter_17_Final_Texture_Tweaking_For_Environment/051-tweaking_material_values_for_better_environment_composition.mkv
275M	018-Chapter_18_Path-Traced_Rendering
110M	018-Chapter_18_Path-Traced_Rendering/052-iray_render_basics_video.mkv
109M	018-Chapter_18_Path-Traced_Rendering/053-rendering_an_image.mkv
57M	018-Chapter_18_Path-Traced_Rendering/054-exporting_an_image.mkv
652K	LERNSTUF
648K	LERNSTUF/lernstuf_introduction_2025.rar
4.5G	total

File: 001-introduction_substance_painter_beginners_guide_to_game_texturing.mkv
Size: 72866022 bytes (69.49 MiB), duration: 00:03:51, avg.bitrate: 2523 kb/s
Audio: aac, 44100 Hz, stereo (eng)
Video: h264, yuv420p, 1920x1080, 30.00 fps(r)
Subtitles: eng 
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Keywords: Packt, Publishing, 8211, Game, Texturing, Fundamentals, With, Substance, Painter, 2026, BOOKWARE, LERNSTUF
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