Packt Publishing – Game Texturing Fundamentals With Substance Painter 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 4.46 GiB
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Packt Publishing
Game Texturing Fundamentals With Substance Painter
2026
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.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Game Texturing Fundamentals With Substance Painter
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 10 x 500 MB
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.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808346750/
In this 10-hour course, learners develop Substance Painter skills for stylized
game texturing. The workflow covers mesh preparation, baking, PBR materials,
smart masks, alphas, decals, height detail, reusable texture libraries, and
portfolio renders. What I will be able to do after this course Navigate
Substance Painter confidently Prepare meshes and fix bake issues Create PBR
and smart materials Use masks, alphas, decals, and generators Render
portfolio-ready textured assets Course Instructor(s) 3D Tudor, founded by
bestselling Blender author Neil Ian Bettison, is a globally recognized
education studio in 3D art, game development, and digital content creation.
Since 2019, it has helped 250,000 learners build skills in Blender, Unreal
Engine 5, Geometry Nodes, modelling, texturing, environment creation, and game
art. Neil is also co-author of a #1 Amazon bestselling Blender book from
Packt. Who is it for This course is for game artists, texture artists, 3D
modelers, and Substance Painter beginners who want to create stylized
materials and texture game assets through a complete project workflow.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
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348M 001-Chapter_1_Introduction 70M 001-Chapter_1_Introduction/001-introduction_substance_painter_beginners_guide_to_game_texturing.mkv 40M 001-Chapter_1_Introduction/002-substance_painter_ui_and_asset_import_basics_download_pack.mkv 57M 001-Chapter_1_Introduction/003-preparing_mesh_for_texturing.mkv 81M 001-Chapter_1_Introduction/004-fixing_bake_mesh_map_issues.mkv 101M 001-Chapter_1_Introduction/005-importing_and_checking_a_mesh.mkv 232M 002-Chapter_2_Creating_PBR_Material_For_Terrain 71M 002-Chapter_2_Creating_PBR_Material_For_Terrain/006-setting_up_custom_pbr_material.mkv 100M 002-Chapter_2_Creating_PBR_Material_For_Terrain/007-blending_in_pbr_materials.mkv 62M 002-Chapter_2_Creating_PBR_Material_For_Terrain/008-adjusting_pbr_material_color.mkv 321M 003-Chapter_3_Texturing_High_Poly_Stone_Mesh 91M 003-Chapter_3_Texturing_High_Poly_Stone_Mesh/009-creating_base_stone_material_folder.mkv 63M 003-Chapter_3_Texturing_High_Poly_Stone_Mesh/010-baking_all_mesh_maps.mkv 81M 003-Chapter_3_Texturing_High_Poly_Stone_Mesh/011-creating_first_smart_material_layer.mkv 88M 003-Chapter_3_Texturing_High_Poly_Stone_Mesh/012-setting_up_smart_material_preset.mkv 265M 004-Chapter_4_Creating_Cactus_Textures 110M 004-Chapter_4_Creating_Cactus_Textures/013-creating_cactus_spikes_texture.mkv 78M 004-Chapter_4_Creating_Cactus_Textures/014-using_position_and_directional_smart_masking.mkv 79M 004-Chapter_4_Creating_Cactus_Textures/015-cactus_flowers_using_mask_painting_and_layering.mkv 71M 005-Chapter_5_Setting_Up_Rope_Smart_Material 71M 005-Chapter_5_Setting_Up_Rope_Smart_Material/016-creating_stylized_rope_material.mkv 259M 006-Chapter_6_Creating_Metal_Smart_Material 57M 006-Chapter_6_Creating_Metal_Smart_Material/017-setting_up_base_metal_for_smart_material.mkv 55M 006-Chapter_6_Creating_Metal_Smart_Material/018-highlighting_metal_detail_using_smart_masking.mkv 63M 006-Chapter_6_Creating_Metal_Smart_Material/019-color_variance_using_light_generators.mkv 85M 006-Chapter_6_Creating_Metal_Smart_Material/020-setting_up_smart_metal_material_and_adding_grunge_roughness.mkv 450M 007-Chapter_7_Creating_Smart_Wood_Material 83M 007-Chapter_7_Creating_Smart_Wood_Material/021-setting_up_smart_wood_material_base.mkv 86M 007-Chapter_7_Creating_Smart_Wood_Material/022-adding_edge_smart_masking_to_pbr_wood.mkv 90M 007-Chapter_7_Creating_Smart_Wood_Material/023-creating_wood_dirt_detail.mkv 98M 007-Chapter_7_Creating_Smart_Wood_Material/024-aging_stylized_wood_smart_material.mkv 96M 007-Chapter_7_Creating_Smart_Wood_Material/025-adding_paint_to_stylized_pbr_wood.mkv 357M 008-Chapter_8_Customizing_Stylized_Wood_Smart_Material 96M 008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/026-creating_wood_variations.mkv 108M 008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/027-texturing_rooftop_using_custom_smart_wood.mkv 73M 008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/028-adding_plank_detail_using_material_projection.mkv 81M 008-Chapter_8_Customizing_Stylized_Wood_Smart_Material/029-texturing_a_wooden_sign.mkv 192M 009-Chapter_9_Creating_Glass_PBR_Material 85M 009-Chapter_9_Creating_Glass_PBR_Material/030-creating_glass_smart_material.mkv 107M 009-Chapter_9_Creating_Glass_PBR_Material/031-texturing_3d_window_framework_using_smart_masking.mkv 191M 010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials 109M 010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials/032-changing_wood_grain_texture_for_chair_and_coffin.mkv 83M 010-Chapter_10_3D_Painting_Smaller_Assets_Using_Smart_Materials/033-reusing_wood_smart_material_groups.mkv 253M 011-Chapter_11_Texturing_Bull_Skull_3D_Prop 70M 011-Chapter_11_Texturing_Bull_Skull_3D_Prop/034-setting_up_base_skull_material.mkv 97M 011-Chapter_11_Texturing_Bull_Skull_3D_Prop/035-creating_additional_detail_for_lowpoly_mesh_skull.mkv 86M 011-Chapter_11_Texturing_Bull_Skull_3D_Prop/036-adding_cracks_to_3d_skull_using_particles.mkv 443M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside 94M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/037-texturing_crates_and_wagon.mkv 90M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/038-creating_rusted_metal_detail_for_wheels.mkv 70M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/039-using_anchor_points_to_generate_mask_detail.mkv 71M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/040-changing_wood_grain_in_smart_material.mkv 119M 012-Chapter_12_Creating_Additional_Detail_And_3D_Texturing_The_Backside/041-sculpting_using_textures.mkv 208M 013-Chapter_13_Texturing_Front_Wagon 97M 013-Chapter_13_Texturing_Front_Wagon/042-texturing_3d_asset_duplicates.mkv 112M 013-Chapter_13_Texturing_Front_Wagon/043-creating_fabric_wrinkle.mkv 85M 014-Chapter_14_Working_With_Opacity_Shader 85M 014-Chapter_14_Working_With_Opacity_Shader/044-creating_transparent_water_and_pbr_seethrough_glass.mkv 297M 015-Chapter_15_Adding_3D_Prop_Texture_Detail 68M 015-Chapter_15_Adding_3D_Prop_Texture_Detail/045-setting_up_stamp_tool.mkv 72M 015-Chapter_15_Adding_3D_Prop_Texture_Detail/046-making_use_out_of_alpha_brushes.mkv 53M 015-Chapter_15_Adding_3D_Prop_Texture_Detail/047-creating_wanted_sign_stamp.mkv 106M 015-Chapter_15_Adding_3D_Prop_Texture_Detail/048-spacing_out_alpha_stamps_on_windows.mkv 162M 016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives 96M 016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives/049-using_decal_alphas.mkv 66M 016-Chapter_16_Learning_Of_Detail_Stamping_Alternatives/050-using_normal_stamps.mkv 164M 017-Chapter_17_Final_Texture_Tweaking_For_Environment 164M 017-Chapter_17_Final_Texture_Tweaking_For_Environment/051-tweaking_material_values_for_better_environment_composition.mkv 275M 018-Chapter_18_Path-Traced_Rendering 110M 018-Chapter_18_Path-Traced_Rendering/052-iray_render_basics_video.mkv 109M 018-Chapter_18_Path-Traced_Rendering/053-rendering_an_image.mkv 57M 018-Chapter_18_Path-Traced_Rendering/054-exporting_an_image.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 4.5G total
File: 001-introduction_substance_painter_beginners_guide_to_game_texturing.mkv Size: 72866022 bytes (69.49 MiB), duration: 00:03:51, avg.bitrate: 2523 kb/s Audio: aac, 44100 Hz, stereo (eng) Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
Keywords: Packt, Publishing, 8211, Game, Texturing, Fundamentals, With, Substance, Painter, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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