Packt Publishing – Game Asset Creation With Blender And Substance Painter 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 3.10 GiB
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Packt Publishing
Game Asset Creation With Blender And Substance Painter
2026
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.. - - - /- --- _- [ R E L E A S E D E T A i L S ]- . ./\ . - __./---'
Release Date : 2026-07-15
Publisher : Packt Publishing
Title : Game Asset Creation With Blender And Substance Painter
Year : 2026
Month : 06
Category : Unknown
Language : English
Section : BOOKWARE
Files : 07 x 500 MB
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.. - - ___- _/ \____--[ R E L E A S E N O T E S ] _-- -\\_ ___--'-__ ..
https://learning.oreilly.com/videos/-/9781808342134/
In this 8-hour course, learners create a stylized game asset through a Blender
and Substance 3D Painter workflow. The project covers hard-surface modelling,
UVs, baking, smart materials, wear, dust, lighting, and animated presentation.
What I will be able to do after this course Model hard-surface props with
modifiers Prepare clean UVs and static meshes Bake AO, curvature, and normal
maps Create reusable smart materials Present assets with lighting and
animation Course Instructor(s) 3D Tudor, founded by bestselling Blender author
Neil Ian Bettison, is a globally recognized education studio in 3D art, game
development, and digital content creation. Since 2019, it has helped 250,000
learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling,
texturing, environment creation, and game art. Neil is also co-author of a #1
Amazon bestselling Blender book from Packt. Who is it for This course is for
3D modelers, game artists, Blender learners, and Substance Painter users who
want a practical prop workflow from modelling and UVs to textured
presentation.
_ . __.
.. - - _//- ___\____---' [ R E C R U i T i N G ] . - _\_ ___--'-_ -- -_ .
iF YOU HAVE ANYTHiNG TO OFFER
CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW
... . ___.
.. - - ___- _/ \____--' \ [ G R E E T i N G S ] _-------' \\___-- - // .
GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE
STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE
_ _ _
.. -_- -/_- __--\__ [ C O N T A C T D E T A i L S ] --- -___-- - \ - .
lernstuf [at] proton [dot] me
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229M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations 40M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations/001-setting_up_references_and_scale_for_game_asset_modeling.mkv 33M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations/002-modeling_a_textured_stone_base_with_displace_and_bevel.mkv 47M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations/003-building_upper_lamp_layers_with_clean_topology_and_modifiers.mkv 52M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations/004-fixing_geometry_issues_and_adding_structural_stone_layers.mkv 58M 001-Chapter_1_Blender_Blockout_And_Stone_Foundations/005-model_brick_structures_and_spires_with_modifier_stacks.mkv 333M 002-Chapter_2_3D_Metal_Details_And_Chains 61M 002-Chapter_2_3D_Metal_Details_And_Chains/006-create_a_forged_metal_sign_with_bevel_and_displacement.mkv 63M 002-Chapter_2_3D_Metal_Details_And_Chains/007-create_a_forged_metal_sign_with_bevel_and_displacement.mkv 75M 002-Chapter_2_3D_Metal_Details_And_Chains/008-design_realistic_chains_using_geometry_nodes_and_modifiers.mkv 62M 002-Chapter_2_3D_Metal_Details_And_Chains/009-organic_stone_slabs_with_displace_modifier_and_randomization.mkv 73M 002-Chapter_2_3D_Metal_Details_And_Chains/010-natural_lighting_with_sky_texture_and_ambient_occlusion.mkv 338M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry 65M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry/011-sculpting_structural_wood_and_curves_with_bevel_and_solidify.mkv 78M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry/012-modeling_decorative_bolts_and_finalizing_planks_with_bevels.mkv 66M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry/013-modeling_complex_lantern_parts_with_bevels_and_extrusions.mkv 86M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry/014-mirrored_spikes_and_decorative_bands_with_modifiers.mkv 45M 003-Chapter_3_Lantern_Body_And_Decorative_Geometry/015-beveled_base_structures_and_proportional_detail_modeling.mkv 324M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup 67M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/016-finishing_touches_and_preparing_materials_for_texturing.mkv 69M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/017-assign_realistic_materials_and_prep_glass_for_rendering.mkv 31M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/018-adding_emissive_effects_and_material_guidelines.mkv 86M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/019-optimize_mesh_and_prepare_for_uv_unwrapping.mkv 73M 004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/020-advanced_geometry_cleanup_for_uv_efficiency.mkv 487M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets 97M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/021-advanced_mesh_cleanup_with_selection_and_bevel_control.mkv 56M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/022-optimizing_lanterns_and_signs_for_uv_and_performance.mkv 109M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/023-clean_uv_layouts_with_smart_unwrap_and_seam_control.mkv 115M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/024-uv_packing_and_unwrapping_decorative_geometry.mkv 112M 005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/025-uv_unwrapping_wood_and_stone_with_smart_seam_placement.mkv 448M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter 102M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/026-straightening_wood_uvs_with_follow_active_quads.mkv 68M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/027-efficient_uv_unwrapping_for_chains_and_cylindrical_bolts.mkv 98M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/028-final_uv_packing_and_texel_density_for_export_ready_assets.mkv 57M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/029-exporting_lantern_meshes_for_substance_painter.mkv 124M 006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/030-troubleshooting_ambient_occlusion_bakes_with_uv_fixes.mkv 274M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks 74M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/031-solving_bevel_and_overlap_issues_for_clean_ao_bakes.mkv 59M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/032-creating_and_masking_pbr_materials_in_substance_painter.mkv 44M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/033-adding_edge_wear_and_dirt_with_curvature_and_generators.mkv 61M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/034-enhancing_brick_materials_with_grunge_and_curvature_masks.mkv 38M 007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/035-painting_ambient_occlusion_masks_for_natural_edge_wear.mkv 315M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives 79M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/036-refining_stylized_wood_with_dirt_edge_wear_and_fake_lighting.mkv 48M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/037-aging_chains_with_hammered_normals_and_rust_effects.mkv 62M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/038-texturing_lantern_metal_with_edge_wear_and_surface_details.mkv 55M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/039-customizing_metal_variations_with_mold_and_uv_masks.mkv 72M 008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/040-creating_glowing_panels_with_multi_layer_emission_masks.mkv 372M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders 70M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/041-stamping_decals_with_anchors_and_radial_symmetry.mkv 64M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/042-stylized_metal_textures_with_custom_text_and_decals.mkv 54M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/043-exporting_textures_and_material_setup_in_blender.mkv 86M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/044-hdri_lighting_camera_setup_and_tone_mapping.mkv 100M 009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/045-stylized_lantern_lighting_with_bloom_mist_and_ambient_occlusion.mkv 59M 010-Chapter_10_3D_Camera_Orbit_And_Final_Presentation 59M 010-Chapter_10_3D_Camera_Orbit_And_Final_Presentation/046-animating_a_camera_orbit_with_keyframes_and_linear_motion.mkv 652K LERNSTUF 648K LERNSTUF/lernstuf_introduction_2025.rar 3.1G total
File: 001-setting_up_references_and_scale_for_game_asset_modeling.mkv Size: 41880561 bytes (39.94 MiB), duration: 00:08:30, avg.bitrate: 657 kb/s Audio: aac, 44100 Hz, stereo Video: h264, yuv420p, 1920x1080, 30.00 fps(r) Subtitles: eng
Keywords: Packt, Publishing, 8211, Game, Asset, Creation, With, Blender, And, Substance, Painter, 2026, BOOKWARE, LERNSTUFDownload from Nitroflare
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