Packt Publishing – Game Asset Creation With Blender And Substance Painter 2026 BOOKWARE-LERNSTUF

Packt Publishing – Game Asset Creation With Blender And Substance Painter 2026 BOOKWARE-LERNSTUF | Apps-Tutorials | MKV | 3.10 GiB

656 kb/s 1920×1080 | AAC 128 kb/s 2 CH

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                                Packt Publishing
             Game Asset Creation With Blender And Substance Painter
                                      2026
            __.                                                ..            . 
 .. - -  - /- --- _- [   R E L E A S E   D E T A i L S   ]- . ./\ . - __./---' 
  Release Date : 2026-07-15
  Publisher    : Packt Publishing
  Title        : Game Asset Creation With Blender And Substance Painter
  Year         : 2026
  Month        : 06
  Category     : Unknown
  Language     : English
  Section      : BOOKWARE
  Files        : 07 x 500 MB
               _                                             .                 
 .. - - ___- _/ \____--[   R E L E A S E   N O T E S   ] _-- -\\_ ___--'-__ .. 
              https://learning.oreilly.com/videos/-/9781808342134/
 In this 8-hour course, learners create a stylized game asset through a Blender
 and Substance 3D Painter workflow. The project covers hard-surface modelling,
 UVs, baking, smart materials, wear, dust, lighting, and animated presentation.
   What I will be able to do after this course Model hard-surface props with
  modifiers Prepare clean UVs and static meshes Bake AO, curvature, and normal
     maps Create reusable smart materials Present assets with lighting and
 animation Course Instructor(s) 3D Tudor, founded by bestselling Blender author
  Neil Ian Bettison, is a globally recognized education studio in 3D art, game
  development, and digital content creation. Since 2019, it has helped 250,000
 learners build skills in Blender, Unreal Engine 5, Geometry Nodes, modelling,
 texturing, environment creation, and game art. Neil is also co-author of a #1
  Amazon bestselling Blender book from Packt. Who is it for This course is for
  3D modelers, game artists, Blender learners, and Substance Painter users who
       want a practical prop workflow from modelling and UVs to textured
                                 presentation.
                _       .                                 __.                  
 .. - - _//- ___\____---' [   R E C R U i T i N G   ] . - _\_ ___--'-_ -- -_ . 
                         iF YOU HAVE ANYTHiNG TO OFFER                         
                CONTACT US ViA THE SCENE, OR EMAiL ADDRESS BELOW               
              ...       .                                      ___.            
 .. - - ___- _/ \____--' \ [   G R E E T i N G S   ] _-------' \\___-- -  // . 
    GREETiNGS TO ALL THE PAST AND PRESENT SCENE GROUPS AND SCENERS WHO MADE    
       STUF AVAiLABLE FOR THOSE THAT MAY NOT OTHERWISE HAD THE PRiViLEGE       
          _                                                   _             _  
 .. -_- -/_- __--\__ [   C O N T A C T   D E T A i L S   ] --- -___-- -  \ - . 
                         lernstuf [at] proton [dot] me                         
               .          .                    .-.                .            
 .. - - ___- _/ \____---' \\___-- .. - - ___- _/ \___----  -___-/__-- -  -- .  
           ._/       -     '                 -                 '    - .        
File List:
229M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations
40M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations/001-setting_up_references_and_scale_for_game_asset_modeling.mkv
33M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations/002-modeling_a_textured_stone_base_with_displace_and_bevel.mkv
47M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations/003-building_upper_lamp_layers_with_clean_topology_and_modifiers.mkv
52M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations/004-fixing_geometry_issues_and_adding_structural_stone_layers.mkv
58M	001-Chapter_1_Blender_Blockout_And_Stone_Foundations/005-model_brick_structures_and_spires_with_modifier_stacks.mkv
333M	002-Chapter_2_3D_Metal_Details_And_Chains
61M	002-Chapter_2_3D_Metal_Details_And_Chains/006-create_a_forged_metal_sign_with_bevel_and_displacement.mkv
63M	002-Chapter_2_3D_Metal_Details_And_Chains/007-create_a_forged_metal_sign_with_bevel_and_displacement.mkv
75M	002-Chapter_2_3D_Metal_Details_And_Chains/008-design_realistic_chains_using_geometry_nodes_and_modifiers.mkv
62M	002-Chapter_2_3D_Metal_Details_And_Chains/009-organic_stone_slabs_with_displace_modifier_and_randomization.mkv
73M	002-Chapter_2_3D_Metal_Details_And_Chains/010-natural_lighting_with_sky_texture_and_ambient_occlusion.mkv
338M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry
65M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry/011-sculpting_structural_wood_and_curves_with_bevel_and_solidify.mkv
78M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry/012-modeling_decorative_bolts_and_finalizing_planks_with_bevels.mkv
66M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry/013-modeling_complex_lantern_parts_with_bevels_and_extrusions.mkv
86M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry/014-mirrored_spikes_and_decorative_bands_with_modifiers.mkv
45M	003-Chapter_3_Lantern_Body_And_Decorative_Geometry/015-beveled_base_structures_and_proportional_detail_modeling.mkv
324M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup
67M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/016-finishing_touches_and_preparing_materials_for_texturing.mkv
69M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/017-assign_realistic_materials_and_prep_glass_for_rendering.mkv
31M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/018-adding_emissive_effects_and_material_guidelines.mkv
86M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/019-optimize_mesh_and_prepare_for_uv_unwrapping.mkv
73M	004-Chapter_4_Blender_Prep_Materials_Emissive_FX_And_Mesh_Cleanup/020-advanced_geometry_cleanup_for_uv_efficiency.mkv
487M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets
97M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/021-advanced_mesh_cleanup_with_selection_and_bevel_control.mkv
56M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/022-optimizing_lanterns_and_signs_for_uv_and_performance.mkv
109M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/023-clean_uv_layouts_with_smart_unwrap_and_seam_control.mkv
115M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/024-uv_packing_and_unwrapping_decorative_geometry.mkv
112M	005-Chapter_5_Blender_UV_Unwrapping_For_3D_Game_Assets/025-uv_unwrapping_wood_and_stone_with_smart_seam_placement.mkv
448M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter
102M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/026-straightening_wood_uvs_with_follow_active_quads.mkv
68M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/027-efficient_uv_unwrapping_for_chains_and_cylindrical_bolts.mkv
98M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/028-final_uv_packing_and_texel_density_for_export_ready_assets.mkv
57M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/029-exporting_lantern_meshes_for_substance_painter.mkv
124M	006-Chapter_6_PBR_Baking_Blender_Export_-_Substance_3D_Painter/030-troubleshooting_ambient_occlusion_bakes_with_uv_fixes.mkv
274M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks
74M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/031-solving_bevel_and_overlap_issues_for_clean_ao_bakes.mkv
59M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/032-creating_and_masking_pbr_materials_in_substance_painter.mkv
44M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/033-adding_edge_wear_and_dirt_with_curvature_and_generators.mkv
61M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/034-enhancing_brick_materials_with_grunge_and_curvature_masks.mkv
38M	007-Chapter_7_Substance_3D_Painter_Basics_Smart_Materials_And_Masks/035-painting_ambient_occlusion_masks_for_natural_edge_wear.mkv
315M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives
79M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/036-refining_stylized_wood_with_dirt_edge_wear_and_fake_lighting.mkv
48M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/037-aging_chains_with_hammered_normals_and_rust_effects.mkv
62M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/038-texturing_lantern_metal_with_edge_wear_and_surface_details.mkv
55M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/039-customizing_metal_variations_with_mold_and_uv_masks.mkv
72M	008-Chapter_8_Substance_3D_Painter_Advanced_Metals_Wood_And_Emissives/040-creating_glowing_panels_with_multi_layer_emission_masks.mkv
372M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders
70M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/041-stamping_decals_with_anchors_and_radial_symmetry.mkv
64M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/042-stylized_metal_textures_with_custom_text_and_decals.mkv
54M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/043-exporting_textures_and_material_setup_in_blender.mkv
86M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/044-hdri_lighting_camera_setup_and_tone_mapping.mkv
100M	009-Chapter_9_Back_To_Blender_Texture_Import_EeveeCycles_Lighting_And_Renders/045-stylized_lantern_lighting_with_bloom_mist_and_ambient_occlusion.mkv
59M	010-Chapter_10_3D_Camera_Orbit_And_Final_Presentation
59M	010-Chapter_10_3D_Camera_Orbit_And_Final_Presentation/046-animating_a_camera_orbit_with_keyframes_and_linear_motion.mkv
652K	LERNSTUF
648K	LERNSTUF/lernstuf_introduction_2025.rar
3.1G	total

File: 001-setting_up_references_and_scale_for_game_asset_modeling.mkv
Size: 41880561 bytes (39.94 MiB), duration: 00:08:30, avg.bitrate: 657 kb/s
Audio: aac, 44100 Hz, stereo
Video: h264, yuv420p, 1920x1080, 30.00 fps(r)
Subtitles: eng 
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Keywords: Packt, Publishing, 8211, Game, Asset, Creation, With, Blender, And, Substance, Painter, 2026, BOOKWARE, LERNSTUF
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