Lynda Maya Advanced Materials-APoLLo | Apps-Tutorials | MP4 | 506.51 MiB
713 kb/s 1280×720 | AAC 160 kb/s 2 CH
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:: Release Info ::
RELEASE: Lynda.Maya.Advanced.Materials-APoLLo
URL: https://bit.ly/2VyB6LE
SOURCE: Lynda.com
DATE: 6/29/2020
UPDATE:
ex.FiLES: Yes
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SAUCE00 Smooth 202004154] P Y IBM VGA
14M 01 Introduction 5.1M 01 Introduction/001 Introducing Maya_ Advanced materials.mp4 8.7M 01 Introduction/002 Using the exercise files.mp4 94M 02 Hypershade Tips and Tricks 10M 02 Hypershade Tips and Tricks/001 Options for node creation.mp4 14M 02 Hypershade Tips and Tricks/002 Optimizing performance.mp4 7.7M 02 Hypershade Tips and Tricks/003 Setting renderer attributes.mp4 11M 02 Hypershade Tips and Tricks/004 Previewing with interactive production rendering.mp4 9.0M 02 Hypershade Tips and Tricks/005 Graphing networks.mp4 14M 02 Hypershade Tips and Tricks/006 Binding hotkeys.mp4 9.6M 02 Hypershade Tips and Tricks/007 Displaying attributes and node names.mp4 5.6M 02 Hypershade Tips and Tricks/008 Filtering nodes and searching attributes.mp4 11M 02 Hypershade Tips and Tricks/009 Working with node presets.mp4 4.9M 02 Hypershade Tips and Tricks/010 Organizing materials with bins.mp4 69M 03 Standard Surface Physical Materials 17M 03 Standard Surface Physical Materials/001 Rendering the standard surface material.mp4 6.8M 03 Standard Surface Physical Materials/002 Balancing reflections with Specular Roughness.mp4 11M 03 Standard Surface Physical Materials/003 Using IOR to control reflectivity.mp4 8.6M 03 Standard Surface Physical Materials/004 Adjusting metalness.mp4 9.0M 03 Standard Surface Physical Materials/005 Stretching highlights with Anisotropy.mp4 12M 03 Standard Surface Physical Materials/006 Mapping floating-point attributes such as base weight.mp4 6.7M 03 Standard Surface Physical Materials/007 Adding another specular layer with coat.mp4 90M 04 Ray Tracing and Geometry 18M 04 Ray Tracing and Geometry/001 Translucency with subsurface scattering.mp4 15M 04 Ray Tracing and Geometry/002 Light emission from a surface.mp4 12M 04 Ray Tracing and Geometry/003 Controlling transparency with Transmission.mp4 12M 04 Ray Tracing and Geometry/004 Tinting transparency with Transmission Depth.mp4 12M 04 Ray Tracing and Geometry/005 Translucency with Transmission Scatter.mp4 11M 04 Ray Tracing and Geometry/006 Assigning materials to polygon faces.mp4 4.1M 04 Ray Tracing and Geometry/007 Rendering thin-walled geometry.mp4 6.7M 04 Ray Tracing and Geometry/008 Cutout mapping with opacity.mp4 47M 05 Surface Relief 7.3M 05 Surface Relief/001 Bump mapping.mp4 6.9M 05 Surface Relief/002 Normal mapping.mp4 6.8M 05 Surface Relief/003 Prepping level-of-detail models.mp4 13M 05 Surface Relief/004 Simulating detail with Transfer Maps.mp4 14M 05 Surface Relief/005 Deforming a surface with displacement.mp4 3.0M 06 Conclusion 3.0M 06 Conclusion/001 Next steps.mp4 192M Ex_Files_Maya_Adv_Materials.zip 507M total
File: 001 Introducing Maya_ Advanced materials.mp4 Size: 5277526 bytes (5.03 MiB), duration: 00:00:59, avg.bitrate: 716 kb/s Audio: aac, 48000 Hz, stereo (und) Video: h264, yuv420p, 1280x720, 30.00 fps(r) (eng)
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Keywords: Lynda, Maya, Advanced, Materials, APoLLo
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