Introduction to 3D Game Programming with DirectX 9 0c: A Shader Approach: A Shader Approach By: Frank Luna

Introduction to 3D Game Programming with DirectX 9 0c: A Shader Approach: A Shader Approach By: Frank Luna | Ebooks – Computer/Internet | PDF | 13.95 MiB
English | September 23, 2010 | ASIN: B0026UNZTA | 654 pages

Author: Frank Luna
Publisher: Jones & Bartlett Learning; 1 edition (September 23, 2010)
Description: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects.
With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

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14M	Introduction to 3D Game Programming with DirectX9.0c; A Shader Approach [Luna 2006-06-25] {5663A7D2}.pdf
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