Bitty Engine v1 10 0 x86 x64-bADkARMA | GamesPC | 66.39 MiB
Genre: Animation & Modeling, Design & Illustration, Education, Utilities, Game Development
Developer: Tony Wang
Publisher: Tony Wang
Release Date: 17 Mar, 2021
Steam URL: https://store.steampowered.com/app/1386180
Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.
Description:
Bitty Engine is a cross-platform itty bitty 2D Game Engine. The full featured engine is programmable in Lua and integrated with built-in editors. It keeps the nature of both engine’s productivity, and fantasy computer/console’s ease to iterate. It boosts your commercial/non-commercial projects, prototypes, game jams, or just thought experiments.
Why Bitty Engine?
Bitty Engine has everything built-in for coding, graphics composing, etc; it has a full featured debugger for breakpoint, variable inspecting, stepping, and call-stack traversing; it offers a set of well-designed API with full documentation; it builds fast binaries with code and asset obfuscating, moreover its package size is small (around 10MB with empty project, other engine outputs more than 10 times bigger).
It is supposed to be your ultimate 2D game creating software.
Features
- Programmable in Lua, an easy to learn and widely used programming language
- Debugger with scope inspector, breakpoint support and stepping
- Easy to use API for resources, graphics, input, audio, and more other facilities
- Built-in libraries for File, File System, Archive, JSON, Network, Physics, etc.
- Dozens of various example projects
- Handy tools for editing sprite, map, image, text, JSON, etc.
- Project can be exported into standalone binary
Specs
- Display: configurable resolution
- Code: Lua, supports multiple source files
- Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to 1024×1024 pixels per file
- Palette: 256 colors with transparency support
- Sprite: up to 1024×1024 pixels per frame, up to 1024 frames per sprite
- Map: up to 4096×4096 tiles per page
- Font: supports Bitmap and TrueType
- Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.
- Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players
- Keyboard and mouse: supported
PC REQUIREMENTS:
Minimum:
- OS *: Windows 7 or later (32/64bit)
- Processor: 1.5GHz
- Memory: 512 MB RAM
- Graphics: Intel HD
- Storage: 200 MB available space
MAC REQUIREMENTS:
Minimum:
- OS: MacOS 10.15 or later (Intel/Apple Silicon)
- Processor: Intel or Apple Silicon
- Memory: 512 MB RAM
- Graphics: Intel HD
- Storage: 200 MB available space
LINUX REQUIREMENTS:
Minimum:
- OS: Ubuntu 14 or later (32/64bit)
- Processor: 1.5GHz
- Memory: 512 MB RAM
- Graphics: Intel HD
- Storage: 200 MB available space
:
. . ::
. . : ...............::..............
. . . : .
: . _______ . :
_______ t! _____\_ \_ ________ .
_\ __/____/ _ /_\__ \_ .
/ \_ / / / / / :
/ / _/_________/_ / /
\____________/ /_____________/ _______ /\______ .
_______ /_ _______ ________\ _ \/ / _______
_______/ _/____\_ \_ _\_ / \/ /____\_ \_
\\_ / / _ / _/ __/ _/ / _ /
/ _/ __/ / _/ \ \_ \\_____\_ / /
_/ \ \_ ___________\_____\ _/________|_ \____________/
\_____\ / : : \_____/ : :
. \_____/ . .
. . : . : .
: : bAD kARMA . . :: :
. : : ..:: . ..... ..'
. pROUDly pRESENts . :: :
. : : : :
. ____________ _/\_________ : . __________
.--)________\----------\____(-------:__:-)____:_______.___(---------.
._) ' ' ' ' ' . ' (_.
: TiTLE : Bitty Engine :
| |
| -> DATE : November 2026 BUiLD DATE : July 2026 <- |
| -> SiZE : 14x05MB VERSiON : v1.10.0 <- |
| -> PROTECTiON : Retail RELEASE TYPE : Application <- |
| -> OS : Windows GAME TYPE : - <- |
| -> PUBLiSHER : Tony Wang RELEASE iD# : 0631 <- |
| -> LANGUAGES : English |
:_ _._________ ________ ____.____/:\_________ ________ _________._ _:
' )___\\_______( )_______\\____.___\|/___.____//_______( )_______//___( '
__________ __ _/\_________ ______._
.--)________\----------\____(-------:__:-)____________._/_/---------.
._) ' ' ' ' ' ' (_.
: RELEASE NOTES |
| |
| Bitty Engine is a cross-platform itty bitty 2D Game Engine. The |
| full featured engine is programmable in Lua and integrated with |
| built-in editors. It keeps the nature of both engine's |
| productivity, and fantasy computer/console's ease to iterate. It |
| boosts your commercial/non-commercial projects, prototypes, game |
| jams, or just thought experiments. |
| |
| Why Bitty Engine? |
| Bitty Engine has everything built-in for coding, graphics |
| composing, etc; it has a full featured debugger for breakpoint, |
| variable inspecting, stepping, and call-stack traversing; it offers |
| a set of well-designed API with full documentation; it builds fast |
| binaries with code and asset obfuscating, moreover its package size |
| is small (around 10MB with empty project, other engine outputs more |
| than 10 times bigger). |
| It is supposed to be your ultimate 2D game creating software. |
| |
| Features |
| Programmable in Lua, an easy to learn and widely used programming |
| language |
| Debugger with scope inspector, breakpoint support and stepping |
| Easy to use API for resources, graphics, input, audio, and more |
| other facilities |
| Built-in libraries for File, File System, Archive, JSON, Network, |
| Physics, etc. |
| Dozens of various example projects |
| Handy tools for editing sprite, map, image, text, JSON, etc. |
| Project can be exported into standalone binary |
| Specs |
| Display: configurable resolution |
| Code: Lua, supports multiple source files |
| Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to |
| 1024x1024 pixels per file |
| Palette: 256 colors with transparency support |
| Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per |
| sprite |
| Map: up to 4096x4096 tiles per page |
| Font: supports Bitmap and TrueType |
| Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc. |
| Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players |
| Keyboard and mouse: supported |
| |
| |
| Requirements: |
| OS Windows 7 or later (32/64bit) |
| Processor 1.5GHz |
| Memory 512 MB RAM |
| Graphics Intel HD |
| Storage 200 MB available space |
| |
| |
| Update Notes: |
| v1.10.0 Jul. 19, 2026 |
| This update introduces a new Ffi module that enables direct calls |
| to C functions from external .dll/.so/.dylib dynamic libraries |
| within Lua, making it easier to integrate third-party SDKs. It also |
| includes numerous bug fixes and usability enhancements. The beGUI |
| lib has also been updated to v1.10.0 to support the latest Bitty |
| Engine: https://github.com/paladin-t/begui |
| |
| Added a simple Ffi module to call C functions in external shared |
| libraries from Lua directly |
| Improved console panel resizing for bigger edit viewport |
| Fixed a reading bug in bytes:readLine() when the last line were not |
| ended with a newline |
| Fixed a reading bug in file:readLine() when the last line were not |
| ended with a newline |
| Fixed a calculation bug in vec2:cross(num) |
| Fixed a calculation bug in vec3:cross(...) |
| Fixed a few potential stability issues of the utilities modules |
| Fixed a scaling bug for map rendering |
| Fixed a text encoding issue in the ?read-log? API of the automation |
| server plugin on Windows |
| |
| Install: |
| 1. UnZiP / UnRAR all files |
| 2. Launch |
| 3. Enjoy! |
| |
:_ _._________ ________ ____.____/:\_________ ________ _________._ _:
' )___\\_______( )_______\\____.___\|/___.____//_______( )_______//___( '
___________ _______ __________
.--)__________\-------------\_____(----:-:---)________(----------)--.
._) ' ' ' ' ' ' ' (_.
: :
| For Nostalgia, Not Status! |
| |
| Support the software companies. If you play this game, BUY it! |
| _ |
:_ _._________ ________ ____.____/:\_________ ________ _________._ _:
(_____//--------\\___._________(---------------)___.____//-------\\_____)
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